Working its way up from the back of the class: #14,636 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,099 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rust Legacy Definitive - 1 sit?
Rust Legacy Definitive - 1 leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 45.187.111.134:28015.
Is Rust Legacy Definitive - 1 up, and how steady is its uptime?
At this moment, Rust Legacy Definitive - 1 is offline; the last time it was seen was 22 days 14 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 3 October 2026.
On what Rust version does Rust Legacy Definitive - 1 sit?
Rust network protocol 1069 on Windows is what Rust Legacy Definitive - 1 runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Rust Legacy Definitive - 1 reset?
Rust Legacy Definitive - 1 has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server.
Player numbers
Where does Rust Legacy Definitive - 1 sit among Rust servers?
Over the last seven days, Rust Legacy Definitive - 1 has #14,636 for player hours, in the top 65% of all ranked servers.
How many players does Rust Legacy Definitive - 1 usually have?
The last sighting of Rust Legacy Definitive - 1 was 22 days 14 hours ago, and it is offline right now.
Tags
What do Rust Legacy Definitive - 1's tags stand for?
The game's browser takes its cue from the tags Rust Legacy Definitive - 1 has set: mp250 (Max players): The server holds 250 slots; v1069 (Protocol): The game protocol is 1069, so your game must match that version to join; rust (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rust Legacy Definitive - 1?
Rust Server Score lists that include Rust Legacy Definitive - 1: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all.
Server rules
How is Rust Legacy Definitive - 1 set up, and what rules does it keep?
You will find no gather rate in the name of Rust Legacy Definitive - 1. No group limit is published. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.
Connecting
How should you connect to Rust Legacy Definitive - 1?
Enter client.connect 45.187.111.134:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asrust,mp250,v1069
Game
mp250
Max playersThe server holds 250 slots.
v1069
ProtocolThe game protocol is 1069, so your game must match that version to join.
Other
rust
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).