On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 4000% full
7-day average0peak –
Rank#15,405top 69%
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 400 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,405 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 234 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 175 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla?
WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 45.45.238.182:28080.
How reliable is WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla, and is it up?
Right now, WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla is online. About 10 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
How well does WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla run?
It never fell below 225 server fps in the last 48 hours, averaging 234. Up to 19,494 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 1,115 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla running?
The server WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla is on Rust network protocol 2633 and build 163493 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla reset?
The record holds too few of WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 48 days 2 hours have passed since this world was made.
Player numbers
Where does WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla sit among Rust servers?
In the top 69% of all ranked servers, WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla sits at #15,405 for player hours over the last seven days.
What does the population on WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla look like?
With 400 slots available, WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla currently has 0 players. A seven-day average of 0 players applies here.
Tags and filters
How should you read the tags on WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp400 (Max players): 400 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs163493 (Build): This runs on build 163493; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set are the tags WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla?
These Rust Server Score lists count WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla among them: Rust servers for beginners, graded and Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
Which rules does WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla enforce, and what are its settings?
Nothing in the name of WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla uses?
A procedural map of size 2,000 and seed 481981, generated by the game, is what WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto WELCOME TO RUST/NEW PLAYER FRIENDLY Vanilla?
To connect, start Rust, press F1, and type client.connect 45.45.238.182:28080. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp400,ptrak,$r?,v2633,gmrust,cs163493,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp400
Max players400 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs163493
BuildThis runs on build 163493.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).