Working its way up from the back of the class: #16,921 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,428 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, and #662 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins based in?
You'll find no region listed by Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 45.77.53.48:28015 is the address to use.
How dependable is Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins, and is it online at the moment?
At this moment, Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins is offline; the last time it was seen was 28 days 20 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins on?
Rust network protocol 2633 and build 163207 on Windows is what Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins wipe, and how often?
Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 47 days 8 hours have passed since this world was made.
Player count
Where does Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins place in the wider field of Rust servers?
In the top 71% of all ranked servers, Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins sits at #16,921 for player hours over the last seven days. It comes #662 among servers in the quad group.
What does the population on Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins look like?
It has been 28 days 20 hours since Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins was last seen, and it is offline right now.
Tags
How should you read the tags on Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins?
You'll see Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts4 (Group limit): No team may go above 4; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs163207 (Build): This runs on build 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins?
These Rust Server Score lists count Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins among them: Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: Quad.
Server rules
Which rules does Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins enforce, and what are its settings?
You will find no gather rate in the name of Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins. The cap on group size is 4 players (quad). It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The plugin count runs to Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins uses?
The game generates the procedural map on Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins at size 3,500 with seed 2022. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto Polaris | Vanilla | Solo/Duo/Trio/Quad | Active Admins?
Enter client.connect 45.77.53.48:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^v,gmrust,cs163207,ts4,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts4
Group limitNo team may go above 4.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs163207
BuildThis runs on build 163207.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).