Working its way up from the back of the class: #15,129 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 2,534 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h.
The force wipe · high confidence
usual gap3.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3
Coming wipes
8d 14hThu 5 Nov, 19:00 UTCFW
36d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 16 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 06:58 UTC11d ago
0
–
running
1
Thu 15 Oct, 14:37 UTC12d ago
1
–
0.7 days
0
Thu 8 Oct, 06:56 UTC19d ago
1
halved by day 3
7.3 days
0
Wed 7 Oct, 09:27 UTC20d ago
2
–
0.9 days
1
Thu 1 Oct, 09:01 UTC26d ago
1+1 queue
–
6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is JumpRust.com - Test Server based in?
You'll see JumpRust.com - Test Server listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 45.8.187.65:26666 is the address to use.
How reliable is JumpRust.com - Test Server, and is it up?
You cannot join now: JumpRust.com - Test Server is offline, last seen 11 days 21 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 29 September 2026, Rust Server Score saw it for the first time.
Which Rust version is JumpRust.com - Test Server running?
You will find JumpRust.com - Test Server on Rust network protocol 2634 and build 167781, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does JumpRust.com - Test Server wipe its map?
JumpRust.com - Test Server wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 11 days 21 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on JumpRust.com - Test Server?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 1 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Player numbers
What position does JumpRust.com - Test Server hold in the rankings?
Over the last seven days, JumpRust.com - Test Server has #15,129 for player hours, in the top 70% of all ranked servers and #2,590 in Europe.
How many players does JumpRust.com - Test Server usually have?
JumpRust.com - Test Server is offline at the moment; the last time it was seen was 11 days 21 hours ago.
Lists and filters
How should you read the tags on JumpRust.com - Test Server?
gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts100 (Group limit): No team may go above 100; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser are the tags JumpRust.com - Test Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show JumpRust.com - Test Server?
Rust Server Score lists that include JumpRust.com - Test Server: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Map and rules
How is JumpRust.com - Test Server set up, and what rules does it keep?
The name of JumpRust.com - Test Server gives no gather rate. The limit for a group is 100 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
JumpRust.com - Test Server runs which map?
The game generates the procedural map on JumpRust.com - Test Server at size 4,200 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: ✿ JumpRust.com EU™ FPS+.
Connecting
How should you connect to JumpRust.com - Test Server?
Enter client.connect 45.8.187.65:26666 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://jumprust.com.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167781,ts100,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp0
Max players0 slots are available.
ts100
Group limitNo team may go above 100.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); wipes are the one to work on (F).