Working its way up from the back of the class: #12,906 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
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No rank a week ago to compare with.
A term to build on.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rust Legacy Definitive - duddzy sit?
Rust Legacy Definitive - duddzy leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 46.1.118.121:28015.
Is Rust Legacy Definitive - duddzy up, and how steady is its uptime?
At this moment, Rust Legacy Definitive - duddzy is offline; the last time it was seen was 13 days 23 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 15 October 2026.
On what Rust version does Rust Legacy Definitive - duddzy sit?
You will find Rust Legacy Definitive - duddzy on Rust network protocol 1069, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Rust Legacy Definitive - duddzy wipe, and how often?
The record holds too few of Rust Legacy Definitive - duddzy's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server.
Player numbers
Where does Rust Legacy Definitive - duddzy place in the wider field of Rust servers?
Over the last seven days, Rust Legacy Definitive - duddzy has #12,906 for player hours, in the top 60% of all ranked servers.
How many players does Rust Legacy Definitive - duddzy usually have?
It has been 13 days 23 hours since Rust Legacy Definitive - duddzy was last seen, and it is offline right now.
Tags and filters
How should you read the tags on Rust Legacy Definitive - duddzy?
mp250 (Max players): Its slot count is 250; v1069 (Protocol): The game protocol is 1069, so your game must match that version to join; rust (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner are the tags Rust Legacy Definitive - duddzy publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rust Legacy Definitive - duddzy appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Rust Legacy Definitive - duddzy: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
Server rules
Which rules does Rust Legacy Definitive - duddzy enforce, and what are its settings?
The name of Rust Legacy Definitive - duddzy gives no gather rate. It publishes no limit on group size. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
How to join
How do you get onto Rust Legacy Definitive - duddzy?
To connect, start Rust, press F1, and type client.connect 46.1.118.121:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asrust,mp250,v1069
Game
mp250
Max playersIts slot count is 250.
v1069
ProtocolThe game protocol is 1069, so your game must match that version to join.
Other
rust
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on.