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Every Rust server graded on real, live numbers. 74,144 players on the roll · 11,744 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 46.101.233.53:28015
Name of server

RUST DEV | PRIVATE | INSECURE

RegisterPresentOnline
Region–
Address46.101.233.53:28015
Last checked12m ago
Launch Rust and join
Overall grade

Getting there

56 out of 100, the average of 5 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,432top 69%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,432 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 221 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 259 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123414:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

010020030040014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 543 on average
673 / 725
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
433 / 475
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 308 on average
40 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 308 on average
54 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 268 on average
234 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 266 on average
130 / 175

Quick answers

from the figures on this page

About the server

Which region is RUST DEV | PRIVATE | INSECURE based in?

RUST DEV | PRIVATE | INSECURE leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 46.101.233.53:28015.

How reliable is RUST DEV | PRIVATE | INSECURE, and is it up?

You can join now: RUST DEV | PRIVATE | INSECURE is online. The uptime it reports puts the last restart at about 5 days 5 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 12 October 2026.

How well does RUST DEV | PRIVATE | INSECURE run?

It averaged 221 server fps over the last 48 hours, with a low of 181. Up to 2,939 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 938 MB. Players feel lag when fps drops and entities pile up.

What Rust version is RUST DEV | PRIVATE | INSECURE on?

You will find RUST DEV | PRIVATE | INSECURE on Rust network protocol 2634 and build 167584, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Resets

On what schedule does RUST DEV | PRIVATE | INSECURE reset?

The record holds too few of RUST DEV | PRIVATE | INSECURE's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 15 days 23 hours have passed since this world was made.

Population

Where does RUST DEV | PRIVATE | INSECURE place in the wider field of Rust servers?

Over the last seven days, RUST DEV | PRIVATE | INSECURE has #15,432 for player hours, in the top 69% of all ranked servers.

How many players does RUST DEV | PRIVATE | INSECURE usually have?

RUST DEV | PRIVATE | INSECURE is showing 0 players right now, with 10 slots in total. A seven-day average of 0 players applies here.

Lists and filters

What do RUST DEV | PRIVATE | INSECURE's tags stand for?

You'll see RUST DEV | PRIVATE | INSECURE tagged with gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Its slot count is 10; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167584 (Build): Build number: 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show RUST DEV | PRIVATE | INSECURE?

These Rust Server Score lists count RUST DEV | PRIVATE | INSECURE among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

What settings and rules apply on RUST DEV | PRIVATE | INSECURE?

Nothing in the name of RUST DEV | PRIVATE | INSECURE states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is not enabled.

Can you tell me which map RUST DEV | PRIVATE | INSECURE uses?

A procedural map of size 1,000 and seed 424242, generated by the game, is what RUST DEV | PRIVATE | INSECURE runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

How do you get onto RUST DEV | PRIVATE | INSECURE?

Enter client.connect 46.101.233.53:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Its slot count is 10.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs167584
Build Build number: 167584.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.