Working its way up from the back of the class: #15,960 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 749 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
6d 16hThu 5 Nov, 19:00 UTCFW
34d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:40 UTCFW28d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does VeryGames.com Rust Server sit?
VeryGames.com Rust Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 46.105.73.60:21263 is the address to use.
How dependable is VeryGames.com Rust Server, and is it online at the moment?
At this moment, VeryGames.com Rust Server is offline; the last time it was seen was 22 days 17 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 20 September 2026.
Which Rust version is VeryGames.com Rust Server running?
Rust network protocol 2634 and build 166652 on Linux is what VeryGames.com Rust Server runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does VeryGames.com Rust Server wipe its map?
VeryGames.com Rust Server wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 28 days 9 hours have passed since this world was made.
What happens on VeryGames.com Rust Server when wipe day arrives?
Recent wipes have peaked at 0 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does VeryGames.com Rust Server hold in the rankings?
In the top 71% of all ranked servers, VeryGames.com Rust Server sits at #15,960 for player hours over the last seven days.
What does the population on VeryGames.com Rust Server look like?
VeryGames.com Rust Server is offline at the moment; the last time it was seen was 22 days 17 hours ago.
Lists and filters
What do VeryGames.com Rust Server's tags stand for?
The game's browser takes its cue from the tags VeryGames.com Rust Server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^p (PvE): The danger comes from the world, not from other players. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does VeryGames.com Rust Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count VeryGames.com Rust Server among them: Best community servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Map and rules
Which rules does VeryGames.com Rust Server enforce, and what are its settings?
The name of VeryGames.com Rust Server gives no gather rate. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
VeryGames.com Rust Server runs which map?
The game generates the procedural map on VeryGames.com Rust Server at size 4,000 with seed 1489761254. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto VeryGames.com Rust Server?
To connect, start Rust, press F1, and type client.connect 46.105.73.60:21263. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).