On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average2peak 7
Rank#2,512top 11%
Last wipe14d agobiweekly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 2 of 200 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,512 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 141 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 553 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak16players, last three wipes
crowd held0%else halves by day 6
Coming wipes
6d 19hThu 5 Nov, 19:00 UTCFW
13d 6hThu 12 Nov, 06:37 UTC
34d 19hThu 3 Dec, 19:00 UTCFW
41d 6hThu 10 Dec, 06:37 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 11, 31 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 06:37 UTC14d ago
11
–
running
0
Thu 1 Oct, 18:06 UTCFW28d ago
12
halved by day 8
13.5 days
3
Thu 17 Sep, 06:59 UTC42d ago
26
halved by day 4
14.5 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics based in?
|PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 46.146.234.109:10000 is the address to use.
How reliable is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics, and is it up?
You can join now: |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics is online. According to its reported uptime, the last restart was about 20 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics perform well?
It never fell below 85 server fps in the last 48 hours, averaging 141. Up to 143,313 entities were in the world, covering buildings, deployables and the rest. Up to 5,023 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics running?
The server |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics reset?
The wipe rhythm on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics is every 4 weeks on Thursday at 06:37 UTC. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 14 days 17 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?
The average peak on its recent wipes was 16 players. Peak numbers came 31 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 6 is when it sank below half in the wipes that did not hold.
Player count
What position does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics hold in the rankings?
Over the last seven days, |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics has #2,512 for player hours, in the top 11% of all ranked servers.
What does the population on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics look like?
Right now, 0 players are on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics, which has 200 slots. It peaked at 7 and averaged 2 players over the last seven days. The busiest time in the last 48 hours was 13:00 UTC, with an average of 3 players.
Tags
What is meant by the tags on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?
You'll see |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics tagged with gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 slots are available; ts10 (Group limit): Teams cap out at 10; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics appear in the Rust Server Score lists and filters?
Rust Server Score lists that include |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 1x.
Rules and settings
How is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics set up, and what rules does it keep?
|PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics sets gather at 1x, as its name suggests. A group here can reach 10 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
|PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics runs which map?
The game generates the procedural map on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics at size 4,500 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Getting in
What is the way to join |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?
To connect, start Rust, press F1, and type client.connect 46.146.234.109:10000. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rust-stalker.gamestores.app.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts10,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max players200 slots are available.
ts10
Group limitTeams cap out at 10.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).