Working its way up from the back of the class: #15,247 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 5,127 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in momentum (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:37 UTC, in 1d 17h.
Its weekly schedule tag · low confidence
usual gap6.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 4.5
Coming wipes
1d 17hThu 29 Oct, 18:37 UTC
8d 17hThu 5 Nov, 19:00 UTCFW
15d 17hThu 12 Nov, 18:37 UTC
22d 17hThu 19 Nov, 18:37 UTC
29d 17hThu 26 Nov, 18:37 UTC
36d 17hThu 3 Dec, 19:00 UTCFW
43d 17hThu 10 Dec, 18:37 UTC
The first 48 hours of its last wipes
Thu 1 OctFri 25 SepFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:37 UTCFW26d ago
2
–
running
1
Fri 25 Sep, 07:50 UTC32d ago
4
halved by day 5
6.4 days
1
Fri 18 Sep, 11:51 UTC39d ago
4
halved by day 4
6.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 1x · weekly · 213 on average
25 / 100
Quick answers
from the figures on this page
Server details
In what location does 240_FPS [RU] sit?
The EU tag on 240_FPS [RU] puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 46.174.48.13:28015.
How reliable is 240_FPS [RU], and is it up?
The server is down: 240_FPS [RU] is offline now, with the last sighting 13 days 10 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 15 September 2026.
What Rust version is 240_FPS [RU] on?
The server 240_FPS [RU] is on Rust network protocol 2634 and build 167398 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does 240_FPS [RU] wipe its map?
Its tag sets the prediction, as the record holds too few of 240_FPS [RU]'s wipes to confirm its schedule. Thursday 29 October at 18:37 UTC is the date set for its next wipe. The world it runs now was created 26 days 6 hours. The tags carry a weekly wipe schedule.
What happens on 240_FPS [RU] when wipe day arrives?
Recent wipes have peaked at 3 players on average. 1 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 4.5 in the wipes where it did not hold.
Player count
Where does 240_FPS [RU] sit among Rust servers?
In Europe, 240_FPS [RU] is #2,571, and overall it is #15,247 on player hours over the last seven days, in the top 70% of all ranked servers.
Is 240_FPS [RU] a busy server?
240_FPS [RU] is offline at the moment; the last time it was seen was 13 days 10 hours ago.
Tags
What do 240_FPS [RU]'s tags stand for?
The game's browser takes its cue from the tags 240_FPS [RU] has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): In the server browser it appears under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature 240_FPS [RU]?
Rust Server Score lists that include 240_FPS [RU]: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
What settings and rules apply on 240_FPS [RU]?
You will find no gather rate in the name of 240_FPS [RU]. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. Oxide plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
240_FPS [RU] runs which map?
The game generates the procedural map on 240_FPS [RU] at size 4,500 with seed 782583436. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto 240_FPS [RU]?
To connect, start Rust, press F1, and type client.connect 46.174.48.13:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); wipes are the one to work on (F).