On the class lists: F (16), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,404top 69%
Last wipe20d agobiweekly schedule
Next wipe7d 21hWed 4 Nov, 19:06 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,404 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
17/ 100
F
Lost ground: down 10,202 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 4 November, 19:06 UTC, in 7d 21h.
Its biweekly schedule tag · low confidence
usual gap1.3 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2
Coming wipes
7d 21hWed 4 Nov, 19:06 UTC
8d 21hThu 5 Nov, 19:00 UTCFW
21d 21hWed 18 Nov, 19:06 UTC
35d 21hWed 2 Dec, 19:06 UTC
36d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Wed 7 OctSun 4 OctSat 3 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 19:06 UTC20d ago
1
–
running
0
Sun 4 Oct, 06:39 UTC23d ago
2
halved by day 2
3.5 days
0
Sat 3 Oct, 09:46 UTC24d ago
3
–
0.9 days
1
Fri 2 Oct, 01:48 UTC25d ago
3
–
1.3 days
0
Thu 1 Oct, 07:41 UTC26d ago
3
–
0.8 days
0
Fri 18 Sep, 18:00 UTC39d ago
5
halved by day 2
12.6 days
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Rust-80e PvE. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 46.174.49.13:28015.
How reliable is Rust-80e PvE, and is it up?
The server is down: Rust-80e PvE is offline now, with the last sighting 6 days 11 hours ago. It was up 35 of 168 hours over the last 7 full days, which is 21% of the time. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is Rust-80e PvE on?
The server Rust-80e PvE is on Rust network protocol 2634 and build 166494 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Rust-80e PvE reset?
The prediction follows its tag, because too few of Rust-80e PvE's wipes are on record to confirm the schedule. It is due to wipe next on Wednesday 4 November at 19:06 UTC. The world it runs now was created 20 days 2 hours. Its tags say it wipes every two weeks.
What happens on Rust-80e PvE when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 46 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Population
Where does Rust-80e PvE sit among Rust servers?
Over the last seven days, Rust-80e PvE has #15,404 for player hours, in the top 69% of all ranked servers.
How many players does Rust-80e PvE usually have?
Rust-80e PvE is offline at the moment; the last time it was seen was 6 days 11 hours ago. For the last seven days, the average number of players was 0.
Tags and filters
What do Rust-80e PvE's tags stand for?
You'll see Rust-80e PvE tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): This runs on build 166494; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Rust-80e PvE?
These Rust Server Score lists count Rust-80e PvE among them: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server rules
How is Rust-80e PvE set up, and what rules does it keep?
Nothing in the name of Rust-80e PvE states a gather rate. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rust-80e PvE?
A procedural map of size 5,000 and seed 671800176, generated by the game, is what Rust-80e PvE runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join Rust-80e PvE?
Enter client.connect 46.174.49.13:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rust-80.ru/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^b,^p,gmrust,cs166494,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166494
BuildThis runs on build 166494.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); population is the one to work on (F).