On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 4
Rank#4,067top 18% · #1469 in EU
Last wipe5d agoweekly schedule
Next wipe1d 11hThu 29 Oct, 14:57 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #4,067 on player hours.
Uptimehours on the list, last 48
85/ 100
A−
Good attendance: on the list 41 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 858 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers, top 50% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 14:57 UTC, in 1d 11h.
Its weekly schedule tag · low confidence
usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held67%else halves by day 2
Coming wipes
1d 11hThu 29 Oct, 14:57 UTC
8d 15hThu 5 Nov, 19:00 UTCFW
15d 11hThu 12 Nov, 14:57 UTC
22d 11hThu 19 Nov, 14:57 UTC
29d 11hThu 26 Nov, 14:57 UTC
36d 15hThu 3 Dec, 19:00 UTCFW
43d 11hThu 10 Dec, 14:57 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctSat 10 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 14:57 UTC5d ago
3
–
running
1
Thu 15 Oct, 14:58 UTC12d ago
4
✓ held half
7 days
0
Sat 10 Oct, 18:15 UTC17d ago
7
halved by day 2
4.9 days
0
Wed 7 Oct, 21:32 UTC20d ago
1
✓ held half
2.9 days
0
Wed 7 Oct, 01:24 UTC21d ago
1
–
0.8 days
1
Tue 6 Oct, 18:15 UTC21d ago
1
–
0.3 days
0
Mon 5 Oct, 14:37 UTC22d ago
3
–
1.2 days
0
Sat 3 Oct, 22:22 UTC24d ago
3
–
1.7 days
0
Sat 3 Oct, 01:13 UTC25d ago
1
–
0.9 days
0
Thu 1 Oct, 18:13 UTCFW26d ago
8
–
1.3 days
0
Thu 24 Sep, 17:58 UTC33d ago
4
halved by day 5
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 1x · weekly · 213 on average
21 / 100
Quick answers
from the figures on this page
Server details
In what location does GamesProjectFair [RUST] sit?
In Europe, according to its own listing, sits GamesProjectFair [RUST], with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 46.174.51.227:28015.
Is GamesProjectFair [RUST] up, and how steady is its uptime?
The server is down: GamesProjectFair [RUST] is offline now, with the last sighting 6 hours ago. About 20 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 165 of 168 hours, or 98% of the time. It was first seen by Rust Server Score on 19 September 2026.
Does GamesProjectFair [RUST] perform well?
It averaged 60 server fps over the last 48 hours, with a low of 60. Up to 73,475 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,467 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does GamesProjectFair [RUST] sit?
You will find GamesProjectFair [RUST] on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does GamesProjectFair [RUST] wipe, and how often?
Too few wipes on GamesProjectFair [RUST] are recorded to confirm the schedule, so its tag guides the prediction. Thursday 29 October at 14:57 UTC is the date set for its next wipe. 5 days 12 hours have passed since this world was made. The tags carry a weekly wipe schedule.
What happens on GamesProjectFair [RUST] when wipe day arrives?
Across its recent wipes, the busiest moments averaged 5 players. Peak numbers came 2 hours into the latest wipe. Half the peak held until the next wipe in 67% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
Where does GamesProjectFair [RUST] sit among Rust servers?
In Europe, GamesProjectFair [RUST] is #1,469, and overall it is #4,067 on player hours over the last seven days, in the top 18% of all ranked servers.
How many players does GamesProjectFair [RUST] usually have?
The last sighting of GamesProjectFair [RUST] was 6 hours ago, and it is offline right now. It peaked at 4 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 3 players.
Tags
What do GamesProjectFair [RUST]'s tags stand for?
The game's browser takes its cue from the tags GamesProjectFair [RUST] has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): You will find it under Europe in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates GamesProjectFair [RUST]?
The gamesprojectfair.ru hostname from GamesProjectFair [RUST] is not used by any other tracked server.
Which Rust Server Score filters and lists feature GamesProjectFair [RUST]?
These Rust Server Score lists count GamesProjectFair [RUST] among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Server rules
How is GamesProjectFair [RUST] set up, and what rules does it keep?
The name of GamesProjectFair [RUST] gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The plugin count runs to Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
GamesProjectFair [RUST] runs which map?
A procedural map of size 3,500 and seed 1337, generated by the game, is what GamesProjectFair [RUST] runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join GamesProjectFair [RUST]?
Enter client.connect 46.174.51.227:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://gamesprojectfair.ru/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).