On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 4
Rank#3,984top 18% · #1447 in EU
Last wipe12d agomonthly schedule
Next wipe8d 11hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #3,984 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 100 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 946 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers, top 50% in EU, and #258 of the quad servers (top 31%). Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h.
The force wipe · high confidence
usual gap0.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1
Coming wipes
8d 11hThu 5 Nov, 19:00 UTCFW
36d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 15 OctWed 14 OctWed 14 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 33 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 06:17 UTC13d ago
4
–
running
0
Wed 14 Oct, 18:57 UTC13d ago
4
–
0.5 days
1
Wed 14 Oct, 09:42 UTC13d ago
2
–
0.4 days
0
Mon 14 Sep, 11:02 UTC43d ago
1
halved by day 1
29.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W?
You'll see CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 46.174.52.245:25026.
Is CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W up, and how steady is its uptime?
The server is up: CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W is online now. According to its reported uptime, the last restart was about 5 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W run?
It averaged 100 server fps over the last 48 hours, with a low of 50. Buildings, deployables and everything else in the world added up to as many as 70,674 entities. Up to 2,620 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W on?
The server CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W wipe, and how often?
Once a month, CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 12 days 22 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W when wipe day arrives?
Recent wipes have peaked at 3 players on average. Peak numbers came 33 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Player numbers
What position does CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W hold in the rankings?
Over the last seven days, CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W has #3,984 for player hours, in the top 18% of all ranked servers and #1,447 in Europe. It comes #258 among servers in the quad group.
How many players does CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W usually have?
Right now, 0 players are on CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W, which has 100 slots. Averaging 1 players over seven days, it peaked at 4. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 2 players.
Lists and filters
How should you read the tags on CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe are the tags CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W appear in the Rust Server Score lists and filters?
Rust Server Score lists that include CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 2x.
Server rules
What settings and rules apply on CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W?
The name of CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W points to a 2x gather rate. You can have up to 4 players in a group (quad). It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W runs which map?
CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W runs a game-generated procedural map at size 3,750, seed 1763371800. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto CHILL & KILL | 2X • LOOT+ • MAX4 • 50% UPKEEP • NO P2W?
Enter client.connect 46.174.52.245:25026 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).