On the class lists: D (49), with population over 48 hours and no performance mark.
Players now3/ 754% full
7-day average2peak 11
Rank#2,491top 11% · #956 in EU
Last wipe4d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 75 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,491 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 143 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
57/ 100
C−
Moving up: up 364 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h.
The force wipe · high confidence
usual gap14.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak8players, last three wipes
crowd held0%else halves by day 13
Coming wipes
7d 11hThu 5 Nov, 19:00 UTCFW
35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 24 OctThu 15 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 11, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 18:07 UTC4d ago
11
–
running
1
Thu 15 Oct, 20:32 UTC13d ago
7
halved by day 3
8.9 days
0
Thu 1 Oct, 18:31 UTCFW27d ago
6
halved by day 13
14.1 days
0
Wed 16 Sep, 18:19 UTC42d ago
4
halved by day 13
15 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] sit?
In Europe, according to its own listing, sits [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS], with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 46.174.54.159:28015 is the address to use.
Is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] up, and how steady is its uptime?
Right now, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is online. About 3 hours ago, it restarted, based on the uptime it reports. It was up 98% of the time over the last 7 full days, 165 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] smooth to play on?
The average over the last 48 hours was 143 server fps, and it never went below 109. Buildings, deployables and everything else in the world added up to as many as 84,076 entities. Memory use reached up to 3,464 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] on?
The server [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] reset?
The force wipe each month is the only wipe [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 4 days 13 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Across its recent wipes, the busiest moments averaged 8 players. 24 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 13 in the wipes where it did not hold.
Player numbers
Where does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] place in the wider field of Rust servers?
In Europe, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is #956, and overall it is #2,491 on player hours over the last seven days, in the top 11% of all ranked servers.
How many players does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] usually have?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is showing 3 players right now, with 75 slots in total. The seven-day average is 2 players, with a peak of 11. The highest average in the last 48 hours came at 09:00 UTC, with 6 players.
Tags
How should you read the tags on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
gmrust (Game mode): Rust survival, played by the standard rules; mp75 (Max players): 75 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe are the tags [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Rust Server Score lists that include [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 1x.
Server rules
How is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] set up, and what rules does it keep?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] sets gather at 1x, as its name suggests. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] runs which map?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] runs a game-generated procedural map at size 3,500, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Enter client.connect 46.174.54.159:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rtsrv.gamestores.app/.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp75
Max players75 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).