On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#11,244top 51%
Last wipe27d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
49/ 100
D
Working its way up from the back of the class: #11,244 on player hours.
Uptimehours on the list, last 48
50/ 100
D
Attendance needs work: on the list only 24 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 1,868 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 22hThu 5 Nov, 19:00 UTCFW
35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:00 UTCFW27d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does RustHunter Custom [Raid Base][SkillTree][Ryzen9] sit?
No region is published for RustHunter Custom [Raid Base][SkillTree][Ryzen9]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 46.181.239.168:29315.
How dependable is RustHunter Custom [Raid Base][SkillTree][Ryzen9], and is it online at the moment?
At this moment, RustHunter Custom [Raid Base][SkillTree][Ryzen9] is offline; the last time it was seen was 22 hours ago. About 20 hours ago, it restarted, based on the uptime it reports. It was up 80% of the time over the last 7 full days, 134 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is RustHunter Custom [Raid Base][SkillTree][Ryzen9] smooth to play on?
It never fell below 30 server fps in the last 48 hours, averaging 30. Buildings, deployables and everything else in the world added up to as many as 134,515 entities. Up to 4,459 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is RustHunter Custom [Raid Base][SkillTree][Ryzen9] running?
You will find RustHunter Custom [Raid Base][SkillTree][Ryzen9] on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does RustHunter Custom [Raid Base][SkillTree][Ryzen9] wipe its map?
RustHunter Custom [Raid Base][SkillTree][Ryzen9] wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 2 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on RustHunter Custom [Raid Base][SkillTree][Ryzen9]?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 28 hours after it began.
Player numbers
Where does RustHunter Custom [Raid Base][SkillTree][Ryzen9] place in the wider field of Rust servers?
Over the last seven days, RustHunter Custom [Raid Base][SkillTree][Ryzen9] has #11,244 for player hours, in the top 51% of all ranked servers.
How many players does RustHunter Custom [Raid Base][SkillTree][Ryzen9] usually have?
It has been 22 hours since RustHunter Custom [Raid Base][SkillTree][Ryzen9] was last seen, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 12:00 UTC, with an average of 1 players.
Tags
How should you read the tags on RustHunter Custom [Raid Base][SkillTree][Ryzen9]?
The game's browser takes its cue from the tags RustHunter Custom [Raid Base][SkillTree][Ryzen9] has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptsw (Networking): This server uses 'sw' as its network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; jp0 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does RustHunter Custom [Raid Base][SkillTree][Ryzen9] appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RustHunter Custom [Raid Base][SkillTree][Ryzen9] among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on RustHunter Custom [Raid Base][SkillTree][Ryzen9]?
You will find no gather rate in the name of RustHunter Custom [Raid Base][SkillTree][Ryzen9]. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on RustHunter Custom [Raid Base][SkillTree][Ryzen9]?
A procedural map of size 4,500 and seed 1337, generated by the game, is what RustHunter Custom [Raid Base][SkillTree][Ryzen9] runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Connecting
How should you connect to RustHunter Custom [Raid Base][SkillTree][Ryzen9]?
Enter client.connect 46.181.239.168:29315 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://m.vk.com/club222606635?from=groups.
Server tags
what each one means
Published asmp50,ptsw,jp0,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptsw
NetworkingThis server uses 'sw' as its network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Other
jp0
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (D); population is the one to work on (F).