On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak –
Rank#15,326top 69%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,326 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
30/ 100
F
Lost ground: down 6,113 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #366 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 20:18 UTC12d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by VOEVODIN CLASSIC. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 46.191.157.163:28045.
How dependable is VOEVODIN CLASSIC, and is it online at the moment?
The server is up: VOEVODIN CLASSIC is online now. According to its reported uptime, the last restart was about 10 days 5 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 7 October 2026, Rust Server Score saw it for the first time.
Is VOEVODIN CLASSIC smooth to play on?
It never fell below 27 server fps in the last 48 hours, averaging 30. Up to 3,274 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 1,074 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does VOEVODIN CLASSIC sit?
Rust network protocol 2634 and build 167781 on Linux is what VOEVODIN CLASSIC runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does VOEVODIN CLASSIC reset?
VOEVODIN CLASSIC has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 12 days 17 hours.
What should you expect from wipe day on VOEVODIN CLASSIC?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 11 hours after it began.
Player numbers
Where does VOEVODIN CLASSIC sit among Rust servers?
In the top 69% of all ranked servers, VOEVODIN CLASSIC sits at #15,326 for player hours over the last seven days. It comes #366 among servers in the duo group.
How many players does VOEVODIN CLASSIC usually have?
VOEVODIN CLASSIC is showing 0 players right now, with 20 slots in total. For the last seven days, the average number of players was 0.
Tags
What do VOEVODIN CLASSIC's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): Its slot count is 20; ts2 (Group limit): No team may go above 2; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags VOEVODIN CLASSIC publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show VOEVODIN CLASSIC?
These Rust Server Score lists count VOEVODIN CLASSIC among them: Duo servers, marked like a report and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on VOEVODIN CLASSIC?
Nothing in the name of VOEVODIN CLASSIC states a gather rate. You can have up to 2 players in a group (duo). It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map VOEVODIN CLASSIC uses?
The game generates the procedural map on VOEVODIN CLASSIC at size 1,000 with seed 7645. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto VOEVODIN CLASSIC?
Enter client.connect 46.191.157.163:28045 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://voevodin.net.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2634,gmrust,cs167781,ts2,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max playersIts slot count is 20.
ts2
Group limitNo team may go above 2.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).