Working its way up from the back of the class: #14,612 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 1,487 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers, top 86% in EU, and #510 of the trio servers (top 81%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Sunday 1 November, 22:38 UTC, in 3d 19h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is CSE Network | Rust | 2x Trios | TEST based in?
In Europe, according to its own listing, sits CSE Network | Rust | 2x Trios | TEST, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 46.202.188.33:28015.
Is CSE Network | Rust | 2x Trios | TEST up, and how steady is its uptime?
At this moment, CSE Network | Rust | 2x Trios | TEST is offline; the last time it was seen was 9 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 18 October 2026.
What Rust version is CSE Network | Rust | 2x Trios | TEST on?
Rust network protocol 2634 and build 167781 on Linux is what CSE Network | Rust | 2x Trios | TEST runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does CSE Network | Rust | 2x Trios | TEST wipe its map?
The next wipe on CSE Network | Rust | 2x Trios | TEST is a projection from biweekly: 14 days after its last wipe. Expect the next wipe on Sunday 1 November at 22:38 UTC. The world it runs now was created 10 days 4 hours. Its tags give a wipe schedule of every two weeks.
Population
Where does CSE Network | Rust | 2x Trios | TEST sit among Rust servers?
In Europe, CSE Network | Rust | 2x Trios | TEST is #2,508, and overall it is #14,612 on player hours over the last seven days, in the top 66% of all ranked servers. In the trio group, it ranks #510.
Is CSE Network | Rust | 2x Trios | TEST a busy server?
It has been 9 days 9 hours since CSE Network | Rust | 2x Trios | TEST was last seen, and it is offline right now.
Tags
What do CSE Network | Rust | 2x Trios | TEST's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): Its slot count is 10; ts3 (Group limit): No team may go above 3; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): You will find it under Europe in the browser are the tags CSE Network | Rust | 2x Trios | TEST publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show CSE Network | Rust | 2x Trios | TEST?
These Rust Server Score lists count CSE Network | Rust | 2x Trios | TEST among them: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Server rules
What settings and rules apply on CSE Network | Rust | 2x Trios | TEST?
CSE Network | Rust | 2x Trios | TEST sets gather at 2x, as its name suggests. The cap on group size is 3 players (trio). survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Which map is in play on CSE Network | Rust | 2x Trios | TEST?
The game generates the procedural map on CSE Network | Rust | 2x Trios | TEST at size 3,000 with seed 12345. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto CSE Network | Rust | 2x Trios | TEST?
To connect, start Rust, press F1, and type client.connect 46.202.188.33:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,^z,^y,^b,EU,gmrust,cs167781,ts3
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersIts slot count is 10.
ts3
Group limitNo team may go above 3.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).