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Every Rust server graded on real, live numbers. 82,944 players on the roll · 11,853 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 46.205.221.3:28015
Name of server

Development server

RegisterAbsentOffline
Region–
Address46.205.221.3:28015
Last checked32d ago
quad moddedoxidesoftcore
Launch Rust and join
Overall grade

Not there yet

38 out of 100, the average of 2 subjects

Players now 1/ 2 50% full
7-day average0peak –
Rank#14,794top 64%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 36/ 100 Working its way up from the back of the class: #14,794 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 39/ 100 Slipped a little: down 3,250 places this week. Nothing a good wipe can't fix.

A term to build on. Even marks across the subjects, from F to F.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 64% of all ranked servers, and #617 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!
EU · quad · monthly · 2 on average
5 / 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清
EA · quad · biweekly · 2 on average
1 / 233
ProRow
quad · 2 on average
2 / 50
[EA] Softcore 1
quad · monthly · 69 on average
23 / 350
[US] Facepunch Softcore 2
NA · quad · monthly · 61 on average
60 / 300
Reddit.com/r/PlayRust - AU Softcore
OC · quad · monthly · 37 on average
19 / 150

Quick answers

from the figures on this page

Server details

Which region is Development server based in?

You'll find no region listed by Development server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 46.205.221.3:28015 is the address to use.

How reliable is Development server, and is it up?

At this moment, Development server is offline; the last time it was seen was 32 days 6 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 25 September 2026, Rust Server Score saw it for the first time.

Which Rust version is Development server running?

Rust network protocol 2633 and build 165217 on Windows is what Development server runs. Steam updates your game for you, but you need the same protocol to join.

Resets

On what schedule does Development server reset?

Development server has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 32 days 8 hours.

Population

What position does Development server hold in the rankings?

Over the last seven days, Development server has #14,794 for player hours, in the top 64% of all ranked servers. In the quad group, it ranks #617.

What does the population on Development server look like?

It has been 32 days 6 hours since Development server was last seen, and it is offline right now.

Tags and filters

What is meant by the tags on Development server?

The game's browser takes its cue from the tags Development server has set: gmsoftcore (Game mode): This is softcore, the easier option; mp2 (Max players): 2 slots are available; ts4 (Group limit): A team can hold 4 players at most; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature Development server?

Rust Server Score lists that include Development server: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Rules and settings

How is Development server set up, and what rules does it keep?

The name of Development server gives no gather rate. The cap on group size is 4 players (quad). You get softcore here, Facepunch's gentler mode: part of your loot stays with you. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map Development server uses?

A procedural map, generated by the game, is what Development server runs.

Connecting

How should you connect to Development server?

To connect, start Rust, press F1, and type client.connect 46.205.221.3:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcore
Game mode This is softcore, the easier option.
mp2
Max players 2 slots are available.
ts4
Group limit A team can hold 4 players at most.
v2633
Protocol Join only if your game runs protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.