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Every Rust server graded on real, live numbers. 84,816 players on the roll · 11,846 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 46.254.246.135:28015
Name of server

ServerName

RegisterAbsentOffline
Region–
Address46.254.246.135:28015
Last checked23d ago
Launch Rust and join
Overall grade

Getting there

55 out of 100, the average of 3 subjects

Players now 1/ 5 20% full
7-day average0peak –
Rank#13,786top 61%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 39/ 100 Working its way up from the back of the class: #13,786 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 26/ 100 Lost ground: down 6,588 places this week. A strong wipe could turn it round.

A fair term, with more to come. Strongest in wipe hold (A+); momentum is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:47 UTC26d ago 1 – running 0
Fri 2 Oct, 16:22 UTC26d ago 1 – 0.8 days 1
Thu 17 Sep, 04:00 UTC42d ago 1 held half 15.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
531 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
430 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 290 on average
274 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
58 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 275 on average
359 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 236 on average
393 / 350

Quick answers

from the figures on this page

Server facts

Which region is ServerName based in?

ServerName leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 46.254.246.135:28015.

How dependable is ServerName, and is it online at the moment?

At this moment, ServerName is offline; the last time it was seen was 23 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 14 September 2026, Rust Server Score saw it for the first time.

On what Rust version does ServerName sit?

The server ServerName is on Rust network protocol 2634 and build 166652 under Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

When does ServerName wipe, and how often?

ServerName wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 26 days 4 hours.

What should you expect from wipe day on ServerName?

Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.

Player numbers

What position does ServerName hold in the rankings?

Over the last seven days, ServerName has #13,786 for player hours, in the top 61% of all ranked servers.

What does the population on ServerName look like?

ServerName is offline at the moment; the last time it was seen was 23 days 22 hours ago.

Tags

What do ServerName's tags stand for?

The game's browser takes its cue from the tags ServerName has set: gmrust (Game mode): Rust survival, played by the standard rules; mp5 (Max players): 5 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show ServerName?

These Rust Server Score lists count ServerName among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

How is ServerName set up, and what rules does it keep?

Nothing in the name of ServerName states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.

ServerName runs which map?

A procedural map, generated by the game, is what ServerName runs.

How to join

How should you connect to ServerName?

To connect, start Rust, press F1, and type client.connect 46.254.246.135:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp5
Max players 5 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs166652
Build Build number: 166652.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.