On the class lists: F (44), with population over 48 hours and no performance mark.
Players now2/ 504% full
7-day average1peak 6
Rank#2,885top 13%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
87/ 100
A−
Holds a respectable place: #2,885 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 175 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 839 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak13players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Fri 9 OctThu 8 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 13, 11 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 10:56 UTC19d ago
13
–
running
0
Thu 8 Oct, 14:22 UTC20d ago
13
–
0.9 days
0
Thu 8 Oct, 07:18 UTC20d ago
13
–
0.3 days
1
Wed 7 Oct, 14:38 UTC21d ago
2
–
0.7 days
0
Sat 3 Oct, 14:10 UTC25d ago
2
halved by day 2
4 days
0
Fri 2 Oct, 17:53 UTC26d ago
2
–
0.8 days
2
Fri 2 Oct, 11:31 UTC26d ago
2
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on [DE/GER] Rusthof RP, but its name indicates Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 46.4.107.80:28080.
How reliable is [DE/GER] Rusthof RP, and is it up?
The server is up: [DE/GER] Rusthof RP is online now. The uptime it reports puts the last restart at about 10 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does [DE/GER] Rusthof RP perform well?
It never fell below 91 server fps in the last 48 hours, averaging 175. At its peak, it held 54,535 entities, including buildings, deployables and all else in the world. Up to 2,111 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does [DE/GER] Rusthof RP sit?
The server [DE/GER] Rusthof RP is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does [DE/GER] Rusthof RP reset?
There is no next wipe to predict on [DE/GER] Rusthof RP, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 19 days 7 hours.
What should you expect from wipe day on [DE/GER] Rusthof RP?
Recent wipes have peaked at 13 players on average. The crowd on the latest wipe was largest 11 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
Where does [DE/GER] Rusthof RP sit among Rust servers?
In the top 13% of all ranked servers, [DE/GER] Rusthof RP sits at #2,885 for player hours over the last seven days.
How many players does [DE/GER] Rusthof RP usually have?
Right now, 2 players are on [DE/GER] Rusthof RP, which has 50 slots. The seven-day average is 1 players, with a peak of 6. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 4 players.
Lists and filters
What is meant by the tags on [DE/GER] Rusthof RP?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^r (Roleplay): This server is for roleplay; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags [DE/GER] Rusthof RP publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [DE/GER] Rusthof RP?
Rust Server Score lists that include [DE/GER] Rusthof RP: European Rust servers, graded, Modded Rust servers, graded and Roleplay servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
How is [DE/GER] Rusthof RP set up, and what rules does it keep?
You will find no gather rate in the name of [DE/GER] Rusthof RP. The default of 8 players applies as the group cap. It runs roleplay, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on [DE/GER] Rusthof RP?
[DE/GER] Rusthof RP runs a game-generated procedural map at size 2,500, seed 481981. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map Rusthof.
Connecting
How do you get onto [DE/GER] Rusthof RP?
Enter client.connect 46.4.107.80:28080 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^r,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^r
RoleplayThis server is for roleplay.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).