On the class lists: F (38), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#12,788top 58%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
42/ 100
F
Working its way up from the back of the class: #12,788 on player hours.
Uptimehours on the list, last 48
62/ 100
C
Missed a few lessons: on the list 30 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 195 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 24 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Kecs Rust | Powered by AMP. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 46.4.39.147:28015.
How reliable is Kecs Rust | Powered by AMP, and is it up?
You cannot join now: Kecs Rust | Powered by AMP is offline, last seen 17 hours ago. According to its reported uptime, the last restart was about 19 days 3 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 7 October 2026.
Does Kecs Rust | Powered by AMP perform well?
It averaged 195 server fps over the last 48 hours, with a low of 146. Buildings, deployables and everything else in the world added up to as many as 111,174 entities. Up to 6,454 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Kecs Rust | Powered by AMP on?
The server Kecs Rust | Powered by AMP is on Rust network protocol 2634 and build 167058 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Kecs Rust | Powered by AMP wipe, and how often?
There are too few wipes on record for Kecs Rust | Powered by AMP to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 19 days 21 hours have passed since this world was made.
Population
What position does Kecs Rust | Powered by AMP hold in the rankings?
In the top 58% of all ranked servers, Kecs Rust | Powered by AMP sits at #12,788 for player hours over the last seven days.
How many players does Kecs Rust | Powered by AMP usually have?
The last sighting of Kecs Rust | Powered by AMP was 17 hours ago, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days.
Tags
How should you read the tags on Kecs Rust | Powered by AMP?
You'll see Kecs Rust | Powered by AMP tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Kecs Rust | Powered by AMP appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Kecs Rust | Powered by AMP among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
Which rules does Kecs Rust | Powered by AMP enforce, and what are its settings?
The name of Kecs Rust | Powered by AMP gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on Kecs Rust | Powered by AMP?
The game generates the procedural map on Kecs Rust | Powered by AMP at size 4,500 with seed 6738. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join Kecs Rust | Powered by AMP?
To connect, start Rust, press F1, and type client.connect 46.4.39.147:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmrust,cs167058,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167058
BuildThe game build is 167058.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).