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Every Rust server graded on real, live numbers. 86,491 players on the roll · 11,867 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 46.61.49.21:28015
Name of server

Local Dev

RegisterAbsentOffline
Region–
Address46.61.49.21:28015
Last checked30d ago
Launch Rust and join
Overall grade

Not there yet

34 out of 100, the average of 2 subjects

Players now 1/ 8 12% full
7-day average0peak –
Rank#16,118top 68%
Last wipe30d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 32/ 100 Working its way up from the back of the class: #16,118 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 36/ 100 Slipped a little: down 4,474 places this week. Nothing a good wipe can't fix.

A term to build on. Even marks across the subjects, from F to F.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 07:45 UTC30d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 504 on average
762 / 825
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 345 on average
51 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 340 on average
110 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 314 on average
414 / 500
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
237 / 300
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 259 on average
181 / 300

Quick answers

from the figures on this page

Server facts

In what location does Local Dev sit?

No region is published for Local Dev. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 46.61.49.21:28015.

Is Local Dev up, and how steady is its uptime?

The server is down: Local Dev is offline now, with the last sighting 30 days 9 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 27 September 2026.

What Rust version is Local Dev on?

Rust network protocol 2633 and build 165217 on Windows is what Local Dev runs. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does Local Dev reset?

Local Dev has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 30 days 12 hours.

What should you expect from wipe day on Local Dev?

Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 1 hours after it began.

Player count

Where does Local Dev place in the wider field of Rust servers?

In the top 68% of all ranked servers, Local Dev sits at #16,118 for player hours over the last seven days.

Is Local Dev a busy server?

It has been 30 days 9 hours since Local Dev was last seen, and it is offline right now.

Lists and filters

What do Local Dev's tags stand for?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp8 (Max players): Its slot count is 8; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here are the tags Local Dev publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature Local Dev?

Rust Server Score lists that include Local Dev: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

How is Local Dev set up, and what rules does it keep?

You will find no gather rate in the name of Local Dev. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. You are not covered by VAC, Valve's anti-cheat.

Local Dev runs which map?

A procedural map, generated by the game, is what Local Dev runs.

Getting in

How do you get onto Local Dev?

Enter client.connect 46.61.49.21:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp8
Max players Its slot count is 8.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2633
Protocol To get in, your game needs to be on the same version: the protocol is 2633.
cs165217
Build Build number: 165217.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.