Working its way up from the back of the class: #13,621 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 4,871 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
RAUUGH leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 47.162.39.198:28015.
How dependable is RAUUGH, and is it online at the moment?
The server is down: RAUUGH is offline now, with the last sighting 20 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 7 October 2026, Rust Server Score saw it for the first time.
On what Rust version does RAUUGH sit?
You will find RAUUGH on Rust network protocol 2634 and build 167231, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does RAUUGH reset?
There are too few wipes on record for RAUUGH to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 22 days 16 hours.
Player numbers
Where does RAUUGH sit among Rust servers?
In the top 62% of all ranked servers, RAUUGH sits at #13,621 for player hours over the last seven days.
How many players does RAUUGH usually have?
RAUUGH is offline at the moment; the last time it was seen was 20 days 19 hours ago.
Lists and filters
How should you read the tags on RAUUGH?
gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): Its slot count is 250; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here are the tags RAUUGH publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does RAUUGH appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RAUUGH: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
What settings and rules apply on RAUUGH?
You will find no gather rate in the name of RAUUGH. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
RAUUGH runs which map?
The game generates a procedural map for RAUUGH.
Getting in
What is the way to join RAUUGH?
To connect, start Rust, press F1, and type client.connect 47.162.39.198:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2634,gmrust,cs167231,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp250
Max playersIts slot count is 250.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167231
BuildThe game build is 167231.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.