On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 80% full
7-day average0peak –
Rank#15,419top 69%
Last wipe13d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 8 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,419 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 244 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 246 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
SS9 Rcon test leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 49.12.84.158:28015 is the address to use.
How reliable is SS9 Rcon test, and is it up?
The server is up: SS9 Rcon test is online now. According to its reported uptime, the last restart was about 13 days 10 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 14 October 2026, Rust Server Score saw it for the first time.
Is SS9 Rcon test smooth to play on?
It never fell below 221 server fps in the last 48 hours, averaging 244. Buildings, deployables and everything else in the world added up to as many as 10,043 entities. At its highest, it used 1,657 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does SS9 Rcon test sit?
Rust network protocol 2634 and build 167781 on Linux is what SS9 Rcon test runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does SS9 Rcon test wipe, and how often?
SS9 Rcon test has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 13 days 12 hours.
Player numbers
Where does SS9 Rcon test place in the wider field of Rust servers?
Over the last seven days, SS9 Rcon test has #15,419 for player hours, in the top 69% of all ranked servers.
Is SS9 Rcon test a busy server?
SS9 Rcon test is showing 0 players right now, with 8 slots in total. For the last seven days, the average number of players was 0.
Tags
What do SS9 Rcon test's tags stand for?
The game's browser takes its cue from the tags SS9 Rcon test has set: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): 8 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show SS9 Rcon test?
Rust Server Score lists that include SS9 Rcon test: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
What settings and rules apply on SS9 Rcon test?
You will find no gather rate in the name of SS9 Rcon test. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on SS9 Rcon test?
A procedural map of size 1,500 and seed 1, generated by the game, is what SS9 Rcon test runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto SS9 Rcon test?
To connect, start Rust, press F1, and type client.connect 49.12.84.158:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp8,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp8
Max players8 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).