On the class lists: F (24), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,349top 69%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
60/ 100
C
Missed a few lessons: on the list 29 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 119 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
27/ 100
F
Lost ground: down 7,165 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap14.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4
The first 48 hours of its last wipes
Fri 16 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 06:23 UTC12d ago
1
–
running
0
Fri 2 Oct, 00:21 UTC27d ago
1
halved by day 4
14.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for DANGERZONE. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 49.188.138.11:28015.
Is DANGERZONE up, and how steady is its uptime?
At this moment, DANGERZONE is offline; the last time it was seen was 19 hours ago. According to its reported uptime, the last restart was about 12 days 2 hours ago. It was up 92% of the time over the last 7 full days, 154 of 168 hours. It was first seen by Rust Server Score on 30 September 2026.
How well does DANGERZONE run?
The average over the last 48 hours was 119 server fps, and it never went below 89. Up to 93,491 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,780 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does DANGERZONE sit?
Rust network protocol 2634 and build 167781 on Windows is what DANGERZONE runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does DANGERZONE wipe its map?
DANGERZONE has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 12 days 22 hours.
What happens on DANGERZONE when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 1 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 4 is when it sank below half in the wipes that did not hold.
Population
What position does DANGERZONE hold in the rankings?
Over the last seven days, DANGERZONE has #15,349 for player hours, in the top 69% of all ranked servers.
Is DANGERZONE a busy server?
The last sighting of DANGERZONE was 19 hours ago, and it is offline right now. A seven-day average of 0 players applies here.
Tags and filters
What is meant by the tags on DANGERZONE?
The game's browser takes its cue from the tags DANGERZONE has set: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does DANGERZONE appear in the Rust Server Score lists and filters?
These Rust Server Score lists count DANGERZONE among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which rules does DANGERZONE enforce, and what are its settings?
You will find no gather rate in the name of DANGERZONE. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.
DANGERZONE runs which map?
DANGERZONE runs a game-generated procedural map at size 4,000, seed 1630865942. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join DANGERZONE?
Enter client.connect 49.188.138.11:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max players10 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).