On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now1/ 5000% full
7-day average1peak 1
Rank#9,907top 45%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 500 on average. Plenty of space to grow.
Standingrank on player hours
55/ 100
C−
Working its way up from the back of the class: #9,907 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 1,530 places this week.
A term to build on.
Strongest in momentum (C−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Mon 26 OctSat 24 OctSat 24 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 15:31 UTC2d ago
1
–
running
1
Sat 24 Oct, 19:49 UTC4d ago
1
–
1.8 days
1
Sat 24 Oct, 13:30 UTC4d ago
1
–
0.3 days
1
Fri 16 Oct, 09:17 UTC12d ago
1
–
8.2 days
1
Wed 14 Oct, 15:34 UTC14d ago
1
–
1.7 days
1
Fri 2 Oct, 13:27 UTC26d ago
1
–
12.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does My Untitled Rust Server sit?
My Untitled Rust Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 5.151.135.196:28015.
How dependable is My Untitled Rust Server, and is it online at the moment?
At this moment, My Untitled Rust Server is offline; the last time it was seen was 2 days 4 hours ago. It was up 4 of 168 hours over the last 7 full days, which is 2% of the time. The first sighting by Rust Server Score was on 2 October 2026.
What Rust version is My Untitled Rust Server on?
The server My Untitled Rust Server is on Rust network protocol 2635 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does My Untitled Rust Server reset?
No next wipe can be predicted for My Untitled Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 2 days 4 hours.
What happens on My Untitled Rust Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
What position does My Untitled Rust Server hold in the rankings?
In the top 45% of all ranked servers, My Untitled Rust Server sits at #9,907 for player hours over the last seven days.
Is My Untitled Rust Server a busy server?
The last sighting of My Untitled Rust Server was 2 days 4 hours ago, and it is offline right now. The seven-day average is 1 players, with a peak of 1.
Tags
What is meant by the tags on My Untitled Rust Server?
gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Its slot count is 500; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs (Build): The build number is missing from the published data; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here are the tags My Untitled Rust Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature My Untitled Rust Server?
These Rust Server Score lists count My Untitled Rust Server among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
Which rules does My Untitled Rust Server enforce, and what are its settings?
You will find no gather rate in the name of My Untitled Rust Server. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
How to join
How should you connect to My Untitled Rust Server?
To connect, start Rust, press F1, and type client.connect 5.151.135.196:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,gmrust,cs,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp500
Max playersIts slot count is 500.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs
BuildThe build number is missing from the published data.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (C−); population is the one to work on (F).