On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,339top 69%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 71 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 166 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #370 of the duo servers (top 88%). Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Fri 9 OctSun 4 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 19:11 UTC19d ago
1
–
running
0
Sun 4 Oct, 13:37 UTC24d ago
7
halved by day 1
5.2 days
1
Sun 4 Oct, 04:07 UTC24d ago
7
–
0.4 days
3
Sat 3 Oct, 21:32 UTC25d ago
7
–
0.3 days
0
Thu 1 Oct, 17:09 UTCFW27d ago
0
–
2.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP based in?
[M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 5.175.223.175:28015 is the address to use.
How reliable is [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP, and is it up?
Right now, [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP is online. The uptime it reports puts the last restart at about 17 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP perform well?
It averaged 71 server fps over the last 48 hours, with a low of 3. Up to 28,979 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,855 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP running?
Rust network protocol 2634 and build 166652 on Linux is what [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP reset?
[M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 19 days 3 hours.
What should you expect from wipe day on [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP?
Recent wipes have peaked at 5 players on average. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Player numbers
Where does [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP place in the wider field of Rust servers?
In the top 69% of all ranked servers, [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP sits at #15,339 for player hours over the last seven days. It comes #370 among servers in the duo group.
Is [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP a busy server?
[M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP is showing 0 players right now, with 100 slots in total. A seven-day average of 0 players applies here.
Tags
How should you read the tags on [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP?
The game's browser takes its cue from the tags [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP has set: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The server holds 100 slots; ts2 (Group limit): A team can hold 2 players at most; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): This runs on build 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP?
These Rust Server Score lists count [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP among them: Duo servers, marked like a report and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Gather rate: 1x.
Rules and settings
How is [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP set up, and what rules does it keep?
[M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP sets gather at 1x, as its name suggests. The cap on group size is 2 players (duo). It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
[M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP runs which map?
The game generates the procedural map on [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP at size 2,499 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to [M.R.S] MOROCCO SERVER RUST |1X VANILLA| SOLO/DUO | 50% UPKEEP?
Enter client.connect 5.175.223.175:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/dSWGjv4jvP.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmvanilla,cs166652,ts2,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersThe server holds 100 slots.
ts2
Group limitA team can hold 2 players at most.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).