On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#8,863top 40%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
60/ 100
C
Working its way up from the back of the class: #8,863 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 229 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
71/ 100
B−
Climbing fast: up 3,669 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap13.1 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Sun 4 OctMon 21 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 13:40 UTC24d ago
0
–
running
0
Mon 21 Sep, 10:14 UTC37d ago
1
halved by day 1
13.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Gaming Slovenia | Rust leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 5.226.141.87:28080.
Is Gaming Slovenia | Rust up, and how steady is its uptime?
The server is up: Gaming Slovenia | Rust is online now. According to its reported uptime, the last restart was about 9 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Gaming Slovenia | Rust smooth to play on?
It averaged 229 server fps over the last 48 hours, with a low of 173. At its peak, it held 17,466 entities, including buildings, deployables and all else in the world. Memory use reached up to 1,174 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Gaming Slovenia | Rust running?
Rust network protocol 2635 and build 168909 on Windows is what Gaming Slovenia | Rust runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Gaming Slovenia | Rust reset?
There are too few wipes on record for Gaming Slovenia | Rust to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 24 days 4 hours.
What should you expect from wipe day on Gaming Slovenia | Rust?
Across its recent wipes, the busiest moments averaged 0 players. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
What position does Gaming Slovenia | Rust hold in the rankings?
Over the last seven days, Gaming Slovenia | Rust has #8,863 for player hours, in the top 40% of all ranked servers.
Is Gaming Slovenia | Rust a busy server?
Right now, 0 players are on Gaming Slovenia | Rust, which has 50 slots. It peaked at 1 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 0 players.
Tags and filters
What is meant by the tags on Gaming Slovenia | Rust?
You'll see Gaming Slovenia | Rust tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Gaming Slovenia | Rust?
These Rust Server Score lists count Gaming Slovenia | Rust among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
Which rules does Gaming Slovenia | Rust enforce, and what are its settings?
You will find no gather rate in the name of Gaming Slovenia | Rust. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on Gaming Slovenia | Rust?
Gaming Slovenia | Rust runs a game-generated procedural map at size 2,000, seed 481981. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join Gaming Slovenia | Rust?
Enter client.connect 5.226.141.87:28080 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).