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Every Rust server graded on real, live numbers. 89,289 players on the roll · 11,829 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 5.228.117.36:28015
Name of server

ServerName

RegisterAbsentOffline
Region–
Address5.228.117.36:28015
Last checked6d ago
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 4 subjects

On the class lists: D (49), with population over 48 hours and no performance mark.

Players now 1/ 5 20% full
7-day average1peak 1
Rank#10,363top 47%
Last wipe6d agono schedule published
Next wipe16hThu 29 Oct, 12:17 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 14/ 100 A quiet classroom so far: 1 of 5 on average. Plenty of space to grow.
Standingrank on player hours 53/ 100 Working its way up from the back of the class: #10,363 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago 43/ 100 Slipped a little: down 1,432 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in standing (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 12:17 UTC, in 16h. Every Thursday at 12:17 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  • 16hThu 29 Oct, 12:17 UTC
  • 7d 23hThu 5 Nov, 19:00 UTCFW
  • 14d 16hThu 12 Nov, 12:17 UTC
  • 21d 16hThu 19 Nov, 12:17 UTC
  • 28d 16hThu 26 Nov, 12:17 UTC
  • 35d 23hThu 3 Dec, 19:00 UTCFW
  • 42d 16hThu 10 Dec, 12:17 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 12:17 UTC6d ago 1 – running 0
Thu 15 Oct, 11:25 UTC13d ago 1 halved by day 1 7 days 1
Thu 8 Oct, 11:25 UTC20d ago 1 held half 7 days 1
Thu 1 Oct, 17:57 UTC FW27d ago 1 – 6.7 days 0
Thu 1 Oct, 11:36 UTC27d ago 1 – 0.3 days 0
Thu 24 Sep, 12:33 UTC34d ago 1 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 552 on average
636 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
485 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 299 on average
59 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 298 on average
36 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 271 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 254 on average
255 / 300

Quick answers

from the figures on this page

Server facts

Where in the world is ServerName?

No region is published for ServerName. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 5.228.117.36:28015 is the address to use.

How dependable is ServerName, and is it online at the moment?

At this moment, ServerName is offline; the last time it was seen was 6 days 3 hours ago. It was up 4% of the time over the last 7 full days, 7 of 168 hours. On 18 September 2026, Rust Server Score saw it for the first time.

What Rust version is ServerName on?

Rust network protocol 2634 and build 167781 on Windows is what ServerName runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

How frequently does ServerName wipe its map?

Wipes come every Thursday at 12:17 UTC on ServerName. Expect the next wipe on Thursday 29 October at 12:17 UTC. 6 days 7 hours have passed since this world was made.

What should you expect from wipe day on ServerName?

The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.

Population

Where does ServerName sit among Rust servers?

In the top 47% of all ranked servers, ServerName sits at #10,363 for player hours over the last seven days.

How many players does ServerName usually have?

ServerName is offline at the moment; the last time it was seen was 6 days 3 hours ago. It peaked at 1 and averaged 1 players over the last seven days.

Tags and filters

How should you read the tags on ServerName?

The game's browser takes its cue from the tags ServerName has set: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does ServerName appear in the Rust Server Score lists and filters?

Rust Server Score lists that include ServerName: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server rules

How is ServerName set up, and what rules does it keep?

The name of ServerName gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.

Getting in

How should you connect to ServerName?

Enter client.connect 5.228.117.36:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players 5 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.