Working its way up from the back of the class: #15,666 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,119 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Devblog 65 Legacy Server based in?
No region is published for Devblog 65 Legacy Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 5.230.5.204:28015.
Is Devblog 65 Legacy Server up, and how steady is its uptime?
At this moment, Devblog 65 Legacy Server is offline; the last time it was seen was 24 days 7 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 4 October 2026.
What Rust version is Devblog 65 Legacy Server on?
The server Devblog 65 Legacy Server is on Rust network protocol 1695 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Devblog 65 Legacy Server wipe its map?
Devblog 65 Legacy Server has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC.
Player count
Where does Devblog 65 Legacy Server sit among Rust servers?
Over the last seven days, Devblog 65 Legacy Server has #15,666 for player hours, in the top 70% of all ranked servers.
Is Devblog 65 Legacy Server a busy server?
The last sighting of Devblog 65 Legacy Server was 24 days 7 hours ago, and it is offline right now.
Tags
What do Devblog 65 Legacy Server's tags stand for?
The game's browser takes its cue from the tags Devblog 65 Legacy Server has set: mp10 (Max players): The server holds 10 slots; v1695 (Protocol): To get in, your game needs to be on the same version: the protocol is 1695; hc315fe87 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Devblog 65 Legacy Server?
These Rust Server Score lists count Devblog 65 Legacy Server among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all.
Map and rules
What settings and rules apply on Devblog 65 Legacy Server?
The name of Devblog 65 Legacy Server gives no gather rate. It publishes no limit on group size. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is not enabled.
Devblog 65 Legacy Server runs which map?
A procedural map, generated by the game, is what Devblog 65 Legacy Server runs.
Getting in
How should you connect to Devblog 65 Legacy Server?
Enter client.connect 5.230.5.204:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,v1695,hc315fe87
Game
mp10
Max playersThe server holds 10 slots.
v1695
ProtocolTo get in, your game needs to be on the same version: the protocol is 1695.
Other
hc315fe87
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).