Working its way up from the back of the class: #14,620 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
25/ 100
F
Lost ground: down 7,254 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers, and #624 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.2 daysbetween real wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Sun 4 OctSat 3 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 17:23 UTC24d ago
1
–
running
1
Sat 3 Oct, 11:36 UTC25d ago
1
–
1.2 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is RED SUNRISE | CLASSIC VANILLA | PVE?
No region is published for RED SUNRISE | CLASSIC VANILLA | PVE. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 5.240.70.124:28015.
Is RED SUNRISE | CLASSIC VANILLA | PVE up, and how steady is its uptime?
The server is down: RED SUNRISE | CLASSIC VANILLA | PVE is offline now, with the last sighting 23 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 29 September 2026.
Which Rust version is RED SUNRISE | CLASSIC VANILLA | PVE running?
You will find RED SUNRISE | CLASSIC VANILLA | PVE on Rust network protocol 2634 and build 166652, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does RED SUNRISE | CLASSIC VANILLA | PVE reset?
There are too few wipes on record for RED SUNRISE | CLASSIC VANILLA | PVE to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 24 days 5 hours have passed since this world was made.
What happens on RED SUNRISE | CLASSIC VANILLA | PVE when wipe day arrives?
The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does RED SUNRISE | CLASSIC VANILLA | PVE place in the wider field of Rust servers?
Over the last seven days, RED SUNRISE | CLASSIC VANILLA | PVE has #14,620 for player hours, in the top 65% of all ranked servers. In the quad group, it ranks #624.
What does the population on RED SUNRISE | CLASSIC VANILLA | PVE look like?
RED SUNRISE | CLASSIC VANILLA | PVE is offline at the moment; the last time it was seen was 23 days 13 hours ago.
Tags
How should you read the tags on RED SUNRISE | CLASSIC VANILLA | PVE?
You'll see RED SUNRISE | CLASSIC VANILLA | PVE tagged with gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp30 (Max players): The server holds 30 slots; ts4 (Group limit): No team may go above 4; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show RED SUNRISE | CLASSIC VANILLA | PVE?
Rust Server Score lists that include RED SUNRISE | CLASSIC VANILLA | PVE: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Server rules
What settings and rules apply on RED SUNRISE | CLASSIC VANILLA | PVE?
You will find no gather rate in the name of RED SUNRISE | CLASSIC VANILLA | PVE. You can have up to 4 players in a group (quad). You get softcore here, Facepunch's gentler mode: part of your loot stays with you. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
RED SUNRISE | CLASSIC VANILLA | PVE runs which map?
RED SUNRISE | CLASSIC VANILLA | PVE runs a game-generated procedural map at size 2,500, seed 1234. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to RED SUNRISE | CLASSIC VANILLA | PVE?
Enter client.connect 5.240.70.124:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/bP3qJbj99J.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4
Game
gmsoftcore
Game modeThe ruleset is softcore, the easier one.
mp30
Max playersThe server holds 30 slots.
ts4
Group limitNo team may go above 4.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).