On the class lists: F (24), with population over 48 hours and no performance mark.
Players now1/ 1010% full
7-day average0peak 2
Rank#7,766top 35%
Last wipe6h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
65/ 100
C+
Working its way up from the back of the class: #7,766 on player hours.
Uptimehours on the list, last 48
15/ 100
F
Attendance needs work: on the list only 7 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 200 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 2,468 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 35% of all ranked servers, and #414 of the trio servers (top 66%). Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak8players, last three wipes
crowd held0%else halves by day 6
The first 48 hours of its last wipes
Sat 3 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 8, 20 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 00:05 UTC7h ago
–
–
running
1
Wed 28 Oct, 00:25 UTC1d ago
–
–
–
0
Sat 3 Oct, 14:06 UTC25d ago
8
halved by day 6
24.4 days
4
Thu 1 Oct, 15:55 UTC27d ago
9
–
1.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [GER | PvP] Rust DEV Server sit?
You won't find a region tag on [GER | PvP] Rust DEV Server, but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 5.252.100.174:27022 is the address to use.
How reliable is [GER | PvP] Rust DEV Server, and is it up?
You cannot join now: [GER | PvP] Rust DEV Server is offline, last seen 6 hours ago. The uptime it reports puts the last restart at about 13 minutes ago. It was up 133 of 168 hours over the last 7 full days, which is 79% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is [GER | PvP] Rust DEV Server smooth to play on?
It averaged 200 server fps over the last 48 hours, with a low of 151. Up to 145,276 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,418 MB. When fps is low and entities climb, that is lag to players.
What Rust version is [GER | PvP] Rust DEV Server on?
You will find [GER | PvP] Rust DEV Server on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does [GER | PvP] Rust DEV Server reset?
[GER | PvP] Rust DEV Server wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 6 hours.
What happens on [GER | PvP] Rust DEV Server when wipe day arrives?
Recent wipes have peaked at 8 players on average. The crowd on the latest wipe was largest 20 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 6 in the wipes where it did not hold.
Player count
Where does [GER | PvP] Rust DEV Server place in the wider field of Rust servers?
In the top 35% of all ranked servers, [GER | PvP] Rust DEV Server sits at #7,766 for player hours over the last seven days. It comes #414 among servers in the trio group.
How many players does [GER | PvP] Rust DEV Server usually have?
It has been 6 hours since [GER | PvP] Rust DEV Server was last seen, and it is offline right now. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 01:00 UTC, averaging 1 players.
Tags
What is meant by the tags on [GER | PvP] Rust DEV Server?
The game's browser takes its cue from the tags [GER | PvP] Rust DEV Server has set: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts3 (Group limit): A team can hold 3 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [GER | PvP] Rust DEV Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [GER | PvP] Rust DEV Server: European Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 24 hours.
Server rules
Which rules does [GER | PvP] Rust DEV Server enforce, and what are its settings?
Nothing in the name of [GER | PvP] Rust DEV Server states a gather rate. The cap on group size is 3 players (trio). It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
[GER | PvP] Rust DEV Server runs which map?
[GER | PvP] Rust DEV Server runs a game-generated procedural map at size 3,900, seed 2082. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to [GER | PvP] Rust DEV Server?
To connect, start Rust, press F1, and type client.connect 5.252.100.174:27022. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max players10 slots are available.
ts3
Group limitA team can hold 3 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).