Working its way up from the back of the class: #15,295 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 6,372 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h.
The force wipe · high confidence
usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5
Coming wipes
8d 21hThu 5 Nov, 19:00 UTCFW
36d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 2 OctMon 21 SepSun 20 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 19:40 UTC25d ago
1
–
running
0
Mon 21 Sep, 12:29 UTC36d ago
1
halved by day 2
11.3 days
1
Sun 20 Sep, 19:52 UTC37d ago
3
–
0.7 days
0
Sat 19 Sep, 20:35 UTC38d ago
3
–
1 days
1
Thu 17 Sep, 17:18 UTC40d ago
3
halved by day 1
2.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
ZombieModsX5-10 leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 5.252.103.130:35000 is the address to use.
Is ZombieModsX5-10 up, and how steady is its uptime?
At this moment, ZombieModsX5-10 is offline; the last time it was seen was 10 days ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 17 September 2026.
Which Rust version is ZombieModsX5-10 running?
The server ZombieModsX5-10 is on Rust network protocol 2634 and build 167781 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does ZombieModsX5-10 wipe its map?
ZombieModsX5-10 wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 25 days 1 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on ZombieModsX5-10 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 46 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 1.5 in the wipes where it did not hold.
Player count
What position does ZombieModsX5-10 hold in the rankings?
Over the last seven days, ZombieModsX5-10 has #15,295 for player hours, in the top 70% of all ranked servers.
How many players does ZombieModsX5-10 usually have?
The last sighting of ZombieModsX5-10 was 10 days ago, and it is offline right now.
Tags
How should you read the tags on ZombieModsX5-10?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): Its slot count is 10; ts10 (Group limit): Teams cap out at 10; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags ZombieModsX5-10 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does ZombieModsX5-10 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count ZombieModsX5-10 among them: Modded Rust servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is ZombieModsX5-10 set up, and what rules does it keep?
Nothing in the name of ZombieModsX5-10 states a gather rate. You can play in groups of up to 10 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
ZombieModsX5-10 runs which map?
The game generates the procedural map on ZombieModsX5-10 at size 4,500 with seed 2050231722. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join ZombieModsX5-10?
Enter client.connect 5.252.103.130:35000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://xlgames.pro.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,^m,gmrust,cs167781,ts10,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersIts slot count is 10.
ts10
Group limitTeams cap out at 10.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); wipes are the one to work on (F).