Working its way up from the back of the class: #12,048 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 163 places this week.
A term to build on.
Even marks across the subjects, from D to D.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 55% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rust: City of Tarkov [EU] test sit?
In Europe, according to its own listing, sits Rust: City of Tarkov [EU] test, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 5.29.15.38:28015 is the address to use.
How dependable is Rust: City of Tarkov [EU] test, and is it online at the moment?
You cannot join now: Rust: City of Tarkov [EU] test is offline, last seen 17 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 7 October 2026, Rust Server Score saw it for the first time.
Which Rust version is Rust: City of Tarkov [EU] test running?
The server Rust: City of Tarkov [EU] test is on Rust network protocol 2634 and build 166494 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Rust: City of Tarkov [EU] test wipe its map?
The next wipe on Rust: City of Tarkov [EU] test is a projection from the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 28 days 1 hours have passed since this world was made. Its tags list a monthly wipe schedule.
Population
Where does Rust: City of Tarkov [EU] test place in the wider field of Rust servers?
In Europe, Rust: City of Tarkov [EU] test is #2,359, and overall it is #12,048 on player hours over the last seven days, in the top 55% of all ranked servers.
Is Rust: City of Tarkov [EU] test a busy server?
It has been 17 days 15 hours since Rust: City of Tarkov [EU] test was last seen, and it is offline right now.
Tags and filters
What do Rust: City of Tarkov [EU] test's tags stand for?
You'll see Rust: City of Tarkov [EU] test tagged with gmvanilla (Game mode): Survival, vanilla style; mp150 (Max players): The server holds 150 slots; ts5 (Group limit): A team can hold 5 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166494 (Build): This runs on build 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Rust: City of Tarkov [EU] test?
These Rust Server Score lists count Rust: City of Tarkov [EU] test among them: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does Rust: City of Tarkov [EU] test enforce, and what are its settings?
Nothing in the name of Rust: City of Tarkov [EU] test states a gather rate. The limit for a group is 5 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Getting in
How should you connect to Rust: City of Tarkov [EU] test?
Enter client.connect 5.29.15.38:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2634,^m,EU,gmvanilla,cs166494,ts5,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp150
Max playersThe server holds 150 slots.
ts5
Group limitA team can hold 5 players at most.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166494
BuildThis runs on build 166494.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from D to D.