Working its way up from the back of the class: #15,721 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 2,492 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Rust: City of Tarkov [EU] test?
In Europe, according to its own listing, sits Rust: City of Tarkov [EU] test, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 5.29.19.108:28015 is the address to use.
How dependable is Rust: City of Tarkov [EU] test, and is it online at the moment?
At this moment, Rust: City of Tarkov [EU] test is offline; the last time it was seen was 34 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 24 September 2026.
What Rust version is Rust: City of Tarkov [EU] test on?
You will find Rust: City of Tarkov [EU] test on Rust network protocol 2633 and build 164530, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Rust: City of Tarkov [EU] test wipe, and how often?
The estimate for Rust: City of Tarkov [EU] test's next wipe comes from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 35 days 18 hours have passed since this world was made. Its tags record that it wipes monthly.
Population
Where does Rust: City of Tarkov [EU] test place in the wider field of Rust servers?
Over the last seven days, Rust: City of Tarkov [EU] test has #15,721 for player hours, in the top 71% of all ranked servers and #2,519 in Europe.
What does the population on Rust: City of Tarkov [EU] test look like?
Rust: City of Tarkov [EU] test is offline at the moment; the last time it was seen was 34 days 9 hours ago.
Tags and filters
How should you read the tags on Rust: City of Tarkov [EU] test?
You'll see Rust: City of Tarkov [EU] test tagged with gmvanilla (Game mode): Survival, vanilla style; mp150 (Max players): The server holds 150 slots; ts5 (Group limit): A team can hold 5 players at most; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): The game build is 164530; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Rust: City of Tarkov [EU] test?
Rust Server Score lists that include Rust: City of Tarkov [EU] test: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is Rust: City of Tarkov [EU] test set up, and what rules does it keep?
Nothing in the name of Rust: City of Tarkov [EU] test states a gather rate. The limit for a group is 5 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Connecting
How should you connect to Rust: City of Tarkov [EU] test?
To connect, start Rust, press F1, and type client.connect 5.29.19.108:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2633,^m,EU,gmvanilla,cs164530,ts5,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp150
Max playersThe server holds 150 slots.
ts5
Group limitA team can hold 5 players at most.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); standing is the one to work on (F).