On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 3
Rank#5,152top 23%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,152 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 99 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
79/ 100
B
Climbing fast: up 3,036 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap12.4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 5
The first 48 hours of its last wipes
Thu 1 OctSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:31 UTCFW26d ago
1
–
running
1
Sat 19 Sep, 10:03 UTC39d ago
2
halved by day 5
12.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Original Rust 1.10 leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 5.35.96.35:31020.
How dependable is Original Rust 1.10, and is it online at the moment?
Right now, Original Rust 1.10 is online. The uptime it reports puts the last restart at about 9 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 18 September 2026.
Is Original Rust 1.10 smooth to play on?
It never fell below 24 server fps in the last 48 hours, averaging 99. Buildings, deployables and everything else in the world added up to as many as 134,791 entities. Memory use reached up to 3,903 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Original Rust 1.10 on?
You will find Original Rust 1.10 on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Original Rust 1.10 wipe, and how often?
Original Rust 1.10 has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 26 days 16 hours have passed since this world was made.
What happens on Original Rust 1.10 when wipe day arrives?
Recent wipes have peaked at 2 players on average. Peak numbers came 1 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 5 in the wipes where it did not hold.
Player numbers
What position does Original Rust 1.10 hold in the rankings?
Over the last seven days, Original Rust 1.10 has #5,152 for player hours, in the top 23% of all ranked servers.
Is Original Rust 1.10 a busy server?
With 200 slots available, Original Rust 1.10 currently has 0 players. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 3 players.
Tags
What is meant by the tags on Original Rust 1.10?
The game's browser takes its cue from the tags Original Rust 1.10 has set: gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): Its slot count is 200; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Original Rust 1.10?
These Rust Server Score lists count Original Rust 1.10 among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
How is Original Rust 1.10 set up, and what rules does it keep?
You will find no gather rate in the name of Original Rust 1.10. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on Original Rust 1.10?
The game generates the procedural map on Original Rust 1.10 at size 4,800 with seed 364887448. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to Original Rust 1.10?
To connect, start Rust, press F1, and type client.connect 5.35.96.35:31020. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://originalrust.vercel.app/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersIts slot count is 200.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).