On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 5000% full
7-day average0peak –
Rank#15,452top 69%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 500 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,452 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
83/ 100
B+
Mostly smooth: 50 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 279 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap42.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 10
The first 48 hours of its last wipes
Sun 25 OctSun 13 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 20:49 UTC2d ago
0
–
running
0
Sun 13 Sep, 17:47 UTC44d ago
2
halved by day 10
42.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for REX Rust - X2 | 06.09. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 5.42.211.216:35100.
How reliable is REX Rust - X2 | 06.09, and is it up?
The server is up: REX Rust - X2 | 06.09 is online now. According to its reported uptime, the last restart was about 2 days 17 hours ago. For the last 7 full days, it was up 52 of 168 hours, or 31% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does REX Rust - X2 | 06.09 perform well?
It averaged 50 server fps over the last 48 hours, with a low of 46. Up to 96,793 entities were in the world, covering buildings, deployables and the rest. Up to 2,835 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does REX Rust - X2 | 06.09 sit?
Rust network protocol 2635 and build 168909 on Windows is what REX Rust - X2 | 06.09 runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does REX Rust - X2 | 06.09 reset?
REX Rust - X2 | 06.09 has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 2 days 19 hours.
What should you expect from wipe day on REX Rust - X2 | 06.09?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. Day 10 is when it sank below half in the wipes that did not hold.
Player count
Where does REX Rust - X2 | 06.09 place in the wider field of Rust servers?
In the top 69% of all ranked servers, REX Rust - X2 | 06.09 sits at #15,452 for player hours over the last seven days.
How many players does REX Rust - X2 | 06.09 usually have?
Right now, 0 players are on REX Rust - X2 | 06.09, which has 500 slots. For the last seven days, the average number of players was 0.
Lists and filters
What do REX Rust - X2 | 06.09's tags stand for?
The game's browser takes its cue from the tags REX Rust - X2 | 06.09 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp500 (Max players): Its slot count is 500; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does REX Rust - X2 | 06.09 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count REX Rust - X2 | 06.09 among them: 2x Rust servers, graded and Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.
Map and rules
What settings and rules apply on REX Rust - X2 | 06.09?
The name of REX Rust - X2 | 06.09 points to a 2x gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map REX Rust - X2 | 06.09 uses?
A procedural map of size 3,750 and seed 1337, generated by the game, is what REX Rust - X2 | 06.09 runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
How do you get onto REX Rust - X2 | 06.09?
Enter client.connect 5.42.211.216:35100 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp500
Max playersIts slot count is 500.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).