On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 14
Rank#3,324top 15%
Last wipe27d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,324 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
97/ 100
A+
Runs smoothly: 58 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 211 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe · high confidence
wipe-day peak9players, last three wipes
Coming wipes
7d 21hThu 5 Nov, 19:00 UTCFW
35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 18 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:41 UTCFW27d ago
9
–
running
4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does IranRust [RTG] |[BedWars][GameModes][Scrims] sit?
IranRust [RTG] |[BedWars][GameModes][Scrims] leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 5.57.32.105:28015 is the address to use.
How reliable is IranRust [RTG] |[BedWars][GameModes][Scrims], and is it up?
You can join now: IranRust [RTG] |[BedWars][GameModes][Scrims] is online. According to its reported uptime, the last restart was about 2 days 5 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does IranRust [RTG] |[BedWars][GameModes][Scrims] run?
It never fell below 22 server fps in the last 48 hours, averaging 58. At its peak, it held 44,192 entities, including buildings, deployables and all else in the world. Up to 3,336 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does IranRust [RTG] |[BedWars][GameModes][Scrims] sit?
Rust network protocol 2635 and build 168909 on Windows is what IranRust [RTG] |[BedWars][GameModes][Scrims] runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does IranRust [RTG] |[BedWars][GameModes][Scrims] reset?
Once a month, IranRust [RTG] |[BedWars][GameModes][Scrims] wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 1 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on IranRust [RTG] |[BedWars][GameModes][Scrims] when wipe day arrives?
Recent wipes have peaked at 9 players on average. The crowd on the latest wipe was largest 18 hours after it began.
Player numbers
What position does IranRust [RTG] |[BedWars][GameModes][Scrims] hold in the rankings?
Over the last seven days, IranRust [RTG] |[BedWars][GameModes][Scrims] has #3,324 for player hours, in the top 15% of all ranked servers.
Is IranRust [RTG] |[BedWars][GameModes][Scrims] a busy server?
Right now, 0 players are on IranRust [RTG] |[BedWars][GameModes][Scrims], which has 100 slots. The seven-day average is 1 players, with a peak of 14. The busiest time in the last 48 hours was 14:00 UTC, with an average of 9 players.
Tags and filters
How should you read the tags on IranRust [RTG] |[BedWars][GameModes][Scrims]?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags IranRust [RTG] |[BedWars][GameModes][Scrims] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does IranRust [RTG] |[BedWars][GameModes][Scrims] appear in the Rust Server Score lists and filters?
These Rust Server Score lists count IranRust [RTG] |[BedWars][GameModes][Scrims] among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on IranRust [RTG] |[BedWars][GameModes][Scrims]?
You will find no gather rate in the name of IranRust [RTG] |[BedWars][GameModes][Scrims]. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
IranRust [RTG] |[BedWars][GameModes][Scrims] runs which map?
IranRust [RTG] |[BedWars][GameModes][Scrims] runs a game-generated procedural map at size 6,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
How should you connect to IranRust [RTG] |[BedWars][GameModes][Scrims]?
To connect, start Rust, press F1, and type client.connect 5.57.32.105:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://ir-rust.ir.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).