On the class lists: C (61), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average1peak 6
Rank#2,716top 12%
Last wipe5d agomonthly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,716 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 163 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
68/ 100
C+
Climbing fast: up 965 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h.
The force wipe · high confidence
usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 1
Coming wipes
7d 9hThu 5 Nov, 19:00 UTCFW
35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 23 OctMon 19 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 13:54 UTC5d ago
2
–
running
2
Mon 19 Oct, 22:32 UTC9d ago
3
✓ held half
3.6 days
1
Sat 17 Oct, 21:37 UTC11d ago
4
halved by day 1
2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · monthly · 150 on average
73 / 500
Quick answers
from the figures on this page
Server facts
Where in the world is [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+?
The name of [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ points to Europe, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 5.59.107.40:28015.
Is [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ up, and how steady is its uptime?
Right now, [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ is online. The uptime it reports puts the last restart at about 2 days 13 hours ago. For the last 7 full days, it was up 164 of 168 hours, or 98% of the time. The first sighting by Rust Server Score was on 17 October 2026.
Is [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ smooth to play on?
It never fell below 87 server fps in the last 48 hours, averaging 163. Up to 75,719 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,000 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ running?
You will find [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ wipe, and how often?
Once a month, [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 5 days 18 hours. Its tags record that it wipes monthly.
What happens on [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ when wipe day arrives?
The average peak on its recent wipes was 3 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
Where does [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ sit among Rust servers?
In the top 12% of all ranked servers, [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ sits at #2,716 for player hours over the last seven days.
How many players does [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ usually have?
With 50 slots available, [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ currently has 1 players. It peaked at 6 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 5 players.
Tags and filters
What do [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+'s tags stand for?
You'll see [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+?
These Rust Server Score lists count [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.
Server rules
What settings and rules apply on [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+?
The name of [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ points to a 2x gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ uses?
A procedural map of size 3,500 and seed 75677, generated by the game, is what [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+ runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join [UA/EU] Wild Fields | Day X2 - Night X3 | Vanilla+?
To connect, start Rust, press F1, and type client.connect 5.59.107.40:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/8GF446Tz3Y.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).