Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
No rank history yet.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio based in?
You won't find a region tag on [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio, but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 5.62.100.188:11300 is the address to use.
How reliable is [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio, and is it up?
The server is down: [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio is offline now, with the last sighting 44 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
What Rust version is [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio on?
Rust network protocol 2633 and build 163794 on Windows is what [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio wipe its map?
The record holds too few of [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 54 days 13 hours.
Population
What position does [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio hold in the rankings?
In the top – of all ranked servers, [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio sits at #15,150 for player hours over the last seven days.
Is [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio a busy server?
It has been 44 days 9 hours since [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio was last seen, and it is offline right now.
Tags and filters
How should you read the tags on [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio?
The game's browser takes its cue from the tags [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio has set: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio?
These Rust Server Score lists count [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio among them: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio set up, and what rules does it keep?
Nothing in the name of [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Connecting
How should you connect to [DE/EU] Primitive Era | Bows & Shields | Solo/Duo/Trio?
Enter client.connect 5.62.100.188:11300 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,gmvanilla,cs163794,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs163794
BuildBuild number: 163794.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.