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Every Rust server graded on real, live numbers. 104,128 players on the roll · 11,899 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 5.62.100.199:10700
Name of server

SchnitzelBude

RegisterPresentOnline
Region–
Address5.62.100.199:10700
Last checked8m ago
Launch Rust and join
Overall grade

Not there yet

44 out of 100, the average of 5 subjects

On the class lists: D (50), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 1
Rank#9,843top 44%
Last wipe28d agono schedule published
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 56/ 100 Working its way up from the back of the class: #9,843 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 17/ 100 Needs to work on its frame rate: 10 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 50/ 100 Holding steady: down 40 places this week.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02.557.51019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  • 7d 0hThu 5 Nov, 19:00 UTCFW
  • 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:53 UTC FW28d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 512 on average
329 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
435 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 280 on average
963 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
53 / 100
eulongtest (private perf box)
EU · groups of 14+ · monthly · 267 on average
480 / 8
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 265 on average
979 / 1000

Quick answers

from the figures on this page

Server facts

Where in the world is SchnitzelBude?

You'll find no region listed by SchnitzelBude. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 5.62.100.199:10700.

Is SchnitzelBude up, and how steady is its uptime?

The server is up: SchnitzelBude is online now. The uptime it reports puts the last restart at about 6 days 22 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.

How well does SchnitzelBude run?

The average over the last 48 hours was 10 server fps, and it never went below 8. At its peak, it held 91,046 entities, including buildings, deployables and all else in the world. Up to 3,569 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.

Which Rust version is SchnitzelBude running?

Rust network protocol 2635 and build 168909 on Windows is what SchnitzelBude runs. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

When does SchnitzelBude wipe, and how often?

SchnitzelBude wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 28 days 1 hours.

What should you expect from wipe day on SchnitzelBude?

Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 21 hours after it began.

Population

Where does SchnitzelBude sit among Rust servers?

In the top 44% of all ranked servers, SchnitzelBude sits at #9,843 for player hours over the last seven days.

Is SchnitzelBude a busy server?

Right now, 0 players are on SchnitzelBude, which has 50 slots. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 11:00 UTC, with 1 players.

Tags and filters

How should you read the tags on SchnitzelBude?

You'll see SchnitzelBude tagged with gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does SchnitzelBude appear in the Rust Server Score lists and filters?

These Rust Server Score lists count SchnitzelBude among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

How is SchnitzelBude set up, and what rules does it keep?

The name of SchnitzelBude gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.

Which map is in play on SchnitzelBude?

The game generates the procedural map on SchnitzelBude at size 4,000 with seed 186468463. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Getting in

How do you get onto SchnitzelBude?

Enter client.connect 5.62.100.199:10700 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode You play vanilla survival here.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.