Working its way up from the back of the class: #15,895 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 644 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 298 on average
77 / 1000
Quick answers
from the figures on this page
Server facts
Where in the world is HEAVY RUST | MAIN | MODDED | X2?
The region code for HEAVY RUST | MAIN | MODDED | X2 is ger, but no region is published. Rust Server Score takes the server's word for its location and does not trace the hardware. 5.83.140.94:28082 is the address to use.
How reliable is HEAVY RUST | MAIN | MODDED | X2, and is it up?
At this moment, HEAVY RUST | MAIN | MODDED | X2 is offline; the last time it was seen was 25 days 15 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 2 October 2026, Rust Server Score saw it for the first time.
On what Rust version does HEAVY RUST | MAIN | MODDED | X2 sit?
Rust network protocol 2570 and build 109107 on Windows is what HEAVY RUST | MAIN | MODDED | X2 runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does HEAVY RUST | MAIN | MODDED | X2 wipe its map?
HEAVY RUST | MAIN | MODDED | X2 has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 25 days 20 hours.
Population
Where does HEAVY RUST | MAIN | MODDED | X2 place in the wider field of Rust servers?
Over the last seven days, HEAVY RUST | MAIN | MODDED | X2 has #15,895 for player hours, in the top 70% of all ranked servers.
What does the population on HEAVY RUST | MAIN | MODDED | X2 look like?
The last sighting of HEAVY RUST | MAIN | MODDED | X2 was 25 days 15 hours ago, and it is offline right now.
Tags and filters
How should you read the tags on HEAVY RUST | MAIN | MODDED | X2?
The game's browser takes its cue from the tags HEAVY RUST | MAIN | MODDED | X2 has set: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 slots are available; v2570 (Protocol): Join only if your game runs protocol 2570; cs109107 (Build): The game build is 109107; ptrak (Networking): The network layer is RakNet, standard for the game; $rger (Region code): ger is the region code this server uses; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does HEAVY RUST | MAIN | MODDED | X2 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count HEAVY RUST | MAIN | MODDED | X2 among them: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Gather rate: 2x.
Map and rules
How is HEAVY RUST | MAIN | MODDED | X2 set up, and what rules does it keep?
HEAVY RUST | MAIN | MODDED | X2 sets gather at 2x, as its name suggests. It publishes no limit on group size. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is not enabled.
Getting in
How should you connect to HEAVY RUST | MAIN | MODDED | X2?
Enter client.connect 5.83.140.94:28082 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp150,ptrak,$rger,v2570,gmrust,cs109107,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max players150 slots are available.
v2570
ProtocolJoin only if your game runs protocol 2570.
cs109107
BuildThe game build is 109107.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rger
Region codeger is the region code this server uses.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).