On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#6,614top 30%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
70/ 100
B−
Holds a respectable place: #6,614 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
24/ 100
F
Needs to work on its frame rate: 14 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Sun 25 OctSat 24 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 09:18 UTC1d ago
–
–
running
1
Sun 25 Oct, 07:09 UTC2d ago
1
–
1.1 days
1
Sat 24 Oct, 18:15 UTC3d ago
1
–
0.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does EU Just Rust PVP | Events/Stack+/Skill/24h ORP sit?
No region tag appears for EU Just Rust PVP | Events/Stack+/Skill/24h ORP, but the name suggests Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 5.83.170.59:10800 is the address to use.
How dependable is EU Just Rust PVP | Events/Stack+/Skill/24h ORP, and is it online at the moment?
Right now, EU Just Rust PVP | Events/Stack+/Skill/24h ORP is online. The uptime it reports puts the last restart at about 18 hours ago. For the last 2 full days, it was up 48 of 48 hours, or 100% of the time. The first sighting by Rust Server Score was on 24 October 2026.
How well does EU Just Rust PVP | Events/Stack+/Skill/24h ORP run?
It averaged 14 server fps over the last 48 hours, with a low of 9. Buildings, deployables and everything else in the world added up to as many as 100,594 entities. Memory use reached up to 3,526 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is EU Just Rust PVP | Events/Stack+/Skill/24h ORP on?
You will find EU Just Rust PVP | Events/Stack+/Skill/24h ORP on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does EU Just Rust PVP | Events/Stack+/Skill/24h ORP wipe, and how often?
There is no next wipe to predict on EU Just Rust PVP | Events/Stack+/Skill/24h ORP, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 38 hours.
What should you expect from wipe day on EU Just Rust PVP | Events/Stack+/Skill/24h ORP?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 2 hours after it began.
Population
Where does EU Just Rust PVP | Events/Stack+/Skill/24h ORP place in the wider field of Rust servers?
Over the last seven days, EU Just Rust PVP | Events/Stack+/Skill/24h ORP has #6,614 for player hours, in the top 30% of all ranked servers.
Is EU Just Rust PVP | Events/Stack+/Skill/24h ORP a busy server?
Right now, 0 players are on EU Just Rust PVP | Events/Stack+/Skill/24h ORP, which has 50 slots. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 05:00 UTC, with an average of 1 players.
Tags and filters
What is meant by the tags on EU Just Rust PVP | Events/Stack+/Skill/24h ORP?
You'll see EU Just Rust PVP | Events/Stack+/Skill/24h ORP tagged with gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show EU Just Rust PVP | Events/Stack+/Skill/24h ORP?
Rust Server Score lists that include EU Just Rust PVP | Events/Stack+/Skill/24h ORP: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Map and rules
How is EU Just Rust PVP | Events/Stack+/Skill/24h ORP set up, and what rules does it keep?
Nothing in the name of EU Just Rust PVP | Events/Stack+/Skill/24h ORP states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
EU Just Rust PVP | Events/Stack+/Skill/24h ORP runs which map?
A procedural map of size 4,000 and seed 1444908216, generated by the game, is what EU Just Rust PVP | Events/Stack+/Skill/24h ORP runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to EU Just Rust PVP | Events/Stack+/Skill/24h ORP?
Enter client.connect 5.83.170.59:10800 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).