On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 3
Rank#3,926top 18% · #1435 in EU
Last wipe26d agomonthly schedule
Next wipe8d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #3,926 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 106 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 733 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers, top 49% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h.
The force wipe · high confidence
wipe-day peak6players, last three wipes
Coming wipes
8d 22hThu 5 Nov, 19:00 UTCFW
36d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 9 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 14:34 UTC26d ago
6
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho?
You'll see ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 5.9.116.8:28035 is the address to use.
How dependable is ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho, and is it online at the moment?
Right now, ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho is online. About 12 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho smooth to play on?
The average over the last 48 hours was 106 server fps, and it never went below 85. Buildings, deployables and everything else in the world added up to as many as 147,750 entities. Memory use reached up to 5,771 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho sit?
The server ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho wipe, and how often?
The force wipe each month is the only wipe ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 26 days 2 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho when wipe day arrives?
Recent wipes have peaked at 6 players on average. The crowd on the latest wipe was largest 9 hours after it began.
Player numbers
What position does ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho hold in the rankings?
Over the last seven days, ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho has #3,926 for player hours, in the top 18% of all ranked servers and #1,435 in Europe.
What does the population on ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho look like?
ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho is showing 0 players right now, with 100 slots in total. It peaked at 3 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 3 players.
Lists and filters
What is meant by the tags on ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho?
The game's browser takes its cue from the tags ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho has set: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): You will find it under Europe in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho?
These Rust Server Score lists count ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho among them: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho set up, and what rules does it keep?
Nothing in the name of ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is in play on ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho?
A procedural map of size 4,500 and seed 1915175380, generated by the game, is what ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join ausRUSTen #1 |PvE|Raidable Bases|Defendable Bases|Defendable Ho?
Enter client.connect 5.9.116.8:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/CnSvq2XqYf.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).