On the class lists: D (49), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average1peak 3
Rank#3,669top 16% · #1365 in EU
Last wipe12d agomonthly schedule
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,669 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
59/ 100
C−
Slows down under load at times: 36 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
63/ 100
C
Moving up: up 973 places this week.
A term to build on.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers, top 47% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h.
The force wipe · high confidence
usual gap1.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1
Coming wipes
8d 14hThu 5 Nov, 19:00 UTCFW
36d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 15 OctThu 15 OctWed 14 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 21:45 UTC12d ago
2
–
running
0
Thu 15 Oct, 11:39 UTC12d ago
2
–
0.4 days
1
Wed 14 Oct, 01:35 UTC14d ago
2
–
1.4 days
0
Thu 1 Oct, 18:17 UTCFW26d ago
3
halved by day 1
12.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Immersive-Hardcore-Survival [No Raiding] based in?
In Europe, according to its own listing, sits Immersive-Hardcore-Survival [No Raiding], with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 5.9.121.103:28040 is the address to use.
How dependable is Immersive-Hardcore-Survival [No Raiding], and is it online at the moment?
Right now, Immersive-Hardcore-Survival [No Raiding] is online. About 22 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does Immersive-Hardcore-Survival [No Raiding] perform well?
It averaged 36 server fps over the last 48 hours, with a low of 5. At its peak, it held 171,019 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,756 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Immersive-Hardcore-Survival [No Raiding] running?
You will find Immersive-Hardcore-Survival [No Raiding] on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Immersive-Hardcore-Survival [No Raiding] wipe its map?
Once a month, Immersive-Hardcore-Survival [No Raiding] wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 12 days 6 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on Immersive-Hardcore-Survival [No Raiding]?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 13 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
Where does Immersive-Hardcore-Survival [No Raiding] place in the wider field of Rust servers?
Over the last seven days, Immersive-Hardcore-Survival [No Raiding] has #3,669 for player hours, in the top 16% of all ranked servers and #1,365 in Europe.
How many players does Immersive-Hardcore-Survival [No Raiding] usually have?
With 50 slots available, Immersive-Hardcore-Survival [No Raiding] currently has 0 players. It peaked at 3 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 07:00 UTC, averaging 2 players.
Tags and filters
How should you read the tags on Immersive-Hardcore-Survival [No Raiding]?
gmhardcore (Game mode): This is hardcore, the harsher option; mp50 (Max players): Its slot count is 50; ts0 (Group limit): You cannot form teams here; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^h (Hardcore): Hardcore mode from Facepunch: fewer helpers and a harsher life; ^r (Roleplay): Roleplay is the focus here; ^q (Premium): Joining requires premium status on Rust; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe are the tags Immersive-Hardcore-Survival [No Raiding] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Immersive-Hardcore-Survival [No Raiding]?
These Rust Server Score lists count Immersive-Hardcore-Survival [No Raiding] among them: European Rust servers, graded, Modded Rust servers, graded and Roleplay servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: Hardcore and Premium; Server tag: Monthly ^m, Hardcore ^h, Roleplay ^r, Premium ^q, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Map and rules
Which rules does Immersive-Hardcore-Survival [No Raiding] enforce, and what are its settings?
The name of Immersive-Hardcore-Survival [No Raiding] gives no gather rate. No group limit is published. It runs hardcore, Facepunch's most punishing mode. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. Joining requires premium status on Rust. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Immersive-Hardcore-Survival [No Raiding] uses?
The game generates the procedural map on Immersive-Hardcore-Survival [No Raiding], at size 4,000.
Getting in
What is the way to join Immersive-Hardcore-Survival [No Raiding]?
Enter client.connect 5.9.121.103:28040 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Joining requires premium status on Rust.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^h,^r,EU,gmhardcore,cs168909,^q,ts0,^o^z
Game
gmhardcore
Game modeThis is hardcore, the harsher option.
mp50
Max playersIts slot count is 50.
ts0
Group limitYou cannot form teams here.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^h
HardcoreHardcore mode from Facepunch: fewer helpers and a harsher life.
Gameplay
^r
RoleplayRoleplay is the focus here.
Mods and access
^q
PremiumJoining requires premium status on Rust.
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); wipes are the one to work on (F).