Working its way up from the back of the class: #13,861 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 4,196 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h.
The force wipe · high confidence
Coming wipes
8d 16hThu 5 Nov, 19:00 UTCFW
36d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
No hourly players around its wipes yet.
Players each hour, from the hour of the wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:36 UTCFW26d ago
–
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Wild Rust leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 5.9.150.40:44672.
How reliable is Wild Rust, and is it up?
The server is down: Wild Rust is offline now, with the last sighting 23 days 14 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 29 September 2026.
What Rust version is Wild Rust on?
You will find Wild Rust on Rust network protocol 2634 and build 166652, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Wild Rust reset?
Wild Rust wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 26 days 7 hours.
Population
Where does Wild Rust place in the wider field of Rust servers?
In the top 61% of all ranked servers, Wild Rust sits at #13,861 for player hours over the last seven days.
What does the population on Wild Rust look like?
The last sighting of Wild Rust was 23 days 14 hours ago, and it is offline right now.
Tags
What is meant by the tags on Wild Rust?
You'll see Wild Rust tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): This runs on build 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Wild Rust appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Wild Rust among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Wild Rust?
The name of Wild Rust gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Wild Rust uses?
The game generates the procedural map on Wild Rust at size 4,000 with seed 1412169497. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to Wild Rust?
To connect, start Rust, press F1, and type client.connect 5.9.150.40:44672. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max players10 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.