On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 2500% full
7-day average0peak –
Rank#15,409top 69%
Last wipe26d agomonthly schedule
Next wipe8d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 250 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,409 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 80 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 179 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
8d 19hThu 5 Nov, 19:00 UTCFW
36d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:27 UTCFW26d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is !#1 [EU] Rusty-Dusty[3x|STARTING UP] ! based in?
You won't find a region tag on !#1 [EU] Rusty-Dusty[3x|STARTING UP] !, but its name indicates Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 5.9.60.61:28016 is the address to use.
Is !#1 [EU] Rusty-Dusty[3x|STARTING UP] ! up, and how steady is its uptime?
Right now, !#1 [EU] Rusty-Dusty[3x|STARTING UP] ! is online. The uptime it reports puts the last restart at about 2 days 12 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does !#1 [EU] Rusty-Dusty[3x|STARTING UP] ! perform well?
It averaged 80 server fps over the last 48 hours, with a low of 70. Up to 113,250 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,893 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does !#1 [EU] Rusty-Dusty[3x|STARTING UP] ! sit?
The server !#1 [EU] Rusty-Dusty[3x|STARTING UP] ! is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does !#1 [EU] Rusty-Dusty[3x|STARTING UP] ! wipe, and how often?
Once a month, !#1 [EU] Rusty-Dusty[3x|STARTING UP] ! wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 26 days 3 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on !#1 [EU] Rusty-Dusty[3x|STARTING UP] !?
Across its recent wipes, the busiest moments averaged 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
Where does !#1 [EU] Rusty-Dusty[3x|STARTING UP] ! sit among Rust servers?
In the top 69% of all ranked servers, !#1 [EU] Rusty-Dusty[3x|STARTING UP] ! sits at #15,409 for player hours over the last seven days.
What does the population on !#1 [EU] Rusty-Dusty[3x|STARTING UP] ! look like?
Right now, 0 players are on !#1 [EU] Rusty-Dusty[3x|STARTING UP] !, which has 250 slots. For the last seven days, the average number of players was 0.
Tags
What is meant by the tags on !#1 [EU] Rusty-Dusty[3x|STARTING UP] !?
The game's browser takes its cue from the tags !#1 [EU] Rusty-Dusty[3x|STARTING UP] ! has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp250 (Max players): 250 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show !#1 [EU] Rusty-Dusty[3x|STARTING UP] !?
Rust Server Score lists that include !#1 [EU] Rusty-Dusty[3x|STARTING UP] !: 3x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 3x.
Rules and settings
How is !#1 [EU] Rusty-Dusty[3x|STARTING UP] ! set up, and what rules does it keep?
The name of !#1 [EU] Rusty-Dusty[3x|STARTING UP] ! points to a 3x gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
!#1 [EU] Rusty-Dusty[3x|STARTING UP] ! runs which map?
!#1 [EU] Rusty-Dusty[3x|STARTING UP] ! runs a game-generated procedural map at size 4,500, seed 353398337. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto !#1 [EU] Rusty-Dusty[3x|STARTING UP] !?
To connect, start Rust, press F1, and type client.connect 5.9.60.61:28016. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp250
Max players250 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).