On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 5000% full
7-day average0peak –
Rank#15,414top 69%
Last wipe390d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 500 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,414 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 164 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 241 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by runonflux.io. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 5.9.88.136:28017.
Is runonflux.io up, and how steady is its uptime?
Right now, runonflux.io is online. About 5 days 5 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 1 October 2026.
Does runonflux.io perform well?
It averaged 164 server fps over the last 48 hours, with a low of 90. At its peak, it held 164,090 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,919 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does runonflux.io sit?
You will find runonflux.io on Rust network protocol 2602 and build 133284, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does runonflux.io wipe, and how often?
runonflux.io has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 390 days 7 hours have passed since this world was made.
Player count
Where does runonflux.io place in the wider field of Rust servers?
In the top 69% of all ranked servers, runonflux.io sits at #15,414 for player hours over the last seven days.
Is runonflux.io a busy server?
runonflux.io is showing 0 players right now, with 500 slots in total. Over the past seven days, the average player count was 0.
Tags
How should you read the tags on runonflux.io?
You'll see runonflux.io tagged with gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2602 (Protocol): The game protocol is 2602, so your game must match that version to join; cs133284 (Build): Build number: 133284; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature runonflux.io?
Rust Server Score lists that include runonflux.io: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which rules does runonflux.io enforce, and what are its settings?
You will find no gather rate in the name of runonflux.io. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
runonflux.io runs which map?
runonflux.io runs a game-generated procedural map at size 3,500, seed 12345. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto runonflux.io?
Enter client.connect 5.9.88.136:28017 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://runonflux.com/.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2602,gmrust,cs133284,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp500
Max playersThe server holds 500 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2602
ProtocolThe game protocol is 2602, so your game must match that version to join.
cs133284
BuildBuild number: 133284.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).