On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,341top 69%
Last wipe254d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,341 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 209 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 216 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by glg_rust_vanilla. Rust Server Score takes the server's word for its location and does not trace the hardware. 50.106.4.98:28015 is the address to use.
How dependable is glg_rust_vanilla, and is it online at the moment?
You can join now: glg_rust_vanilla is online. About 6 days 17 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does glg_rust_vanilla run?
The average over the last 48 hours was 209 server fps, and it never went below 195. Buildings, deployables and everything else in the world added up to as many as 76,962 entities. At its highest, it used 2,729 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is glg_rust_vanilla on?
Rust network protocol 2621 and build 143062 on Linux is what glg_rust_vanilla runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does glg_rust_vanilla wipe its map?
There are too few wipes on record for glg_rust_vanilla to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 254 days 2 hours.
Player count
Where does glg_rust_vanilla sit among Rust servers?
Over the last seven days, glg_rust_vanilla has #15,341 for player hours, in the top 69% of all ranked servers.
How many players does glg_rust_vanilla usually have?
glg_rust_vanilla has 0 players at the moment. For the last seven days, the average number of players was 0.
Lists and filters
How should you read the tags on glg_rust_vanilla?
You'll see glg_rust_vanilla tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2621 (Protocol): The game protocol is 2621, so your game must match that version to join; cs143062 (Build): This runs on build 143062; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature glg_rust_vanilla?
Rust Server Score lists that include glg_rust_vanilla: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
Which rules does glg_rust_vanilla enforce, and what are its settings?
You will find no gather rate in the name of glg_rust_vanilla. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
glg_rust_vanilla runs which map?
A procedural map of size 3,500 and seed 679104, generated by the game, is what glg_rust_vanilla runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to glg_rust_vanilla?
To connect, start Rust, press F1, and type client.connect 50.106.4.98:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2621,gmrust,cs143062,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2621
ProtocolThe game protocol is 2621, so your game must match that version to join.
cs143062
BuildThis runs on build 143062.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); standing is the one to work on (F).