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Every Rust server graded on real, live numbers. 63,543 players on the roll · 11,789 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 50.20.242.36:28035
Name of server

Starlight Local Calibration

RegisterAbsentOffline
Region–
Address50.20.242.36:28035
Last checked3d ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

42 out of 100, the average of 3 subjects

On the class lists: C− (59), with population over 48 hours and no performance mark.

Players now 0/ 4 0% full
7-day average0peak 1
Rank#8,325top 37%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 8/ 100 A quiet classroom so far: 0 of 4 on average. Plenty of space to grow.
Standingrank on player hours 63/ 100 Working its way up from the back of the class: #8,325 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 55/ 100 Moving up: up 875 places this week.

A term to build on. Strongest in standing (C); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

a new world every few hours

W wiped that day F the force wipe · today. From the wipes in the table below.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 05:19 UTC3d ago – – – 0
Sun 25 Oct, 01:38 UTC3d ago – – – 1
Sun 25 Oct, 01:06 UTC3d ago – – – 0
Sat 24 Oct, 21:20 UTC4d ago – – – 1
Fri 23 Oct, 23:01 UTC4d ago – – – 1
Fri 23 Oct, 22:28 UTC4d ago – – – 1
Fri 23 Oct, 21:17 UTC5d ago – – – 0
Wed 21 Oct, 21:51 UTC7d ago – – – 1
Wed 21 Oct, 20:43 UTC7d ago – – – 0
Wed 21 Oct, 18:55 UTC7d ago – – – 1

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10
EU · groups of 8+ · weekly · 127 on average
20 / 300
EU Hub 01
EU · groups of 1000+ · 23 on average
28 / 3300
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10
EU · groups of 8+ · monthly · 2 on average
2 / 300
A Shockbyte Rust Server
groups of 8+ · 2 on average
1 / 40
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+
groups of 8+ · 1x · 2 on average
0 / 50
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10
EU · groups of 8+ · monthly · 2 on average
0 / 300

Quick answers

from the figures on this page

About the server

Which region is Starlight Local Calibration based in?

No region is published for Starlight Local Calibration. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 50.20.242.36:28035.

How dependable is Starlight Local Calibration, and is it online at the moment?

The server is down: Starlight Local Calibration is offline now, with the last sighting 3 days 11 hours ago. For the last 7 full days, it was up 47 of 168 hours, or 28% of the time. On 20 October 2026, Rust Server Score saw it for the first time.

What Rust version is Starlight Local Calibration on?

Rust network protocol 2635 and build 168909 on Windows is what Starlight Local Calibration runs. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

How frequently does Starlight Local Calibration wipe its map?

None of the resets on Starlight Local Calibration is a wipe: the world is remade every few hours and no schedule is kept.

Player count

What position does Starlight Local Calibration hold in the rankings?

In the top 37% of all ranked servers, Starlight Local Calibration sits at #8,325 for player hours over the last seven days.

How many players does Starlight Local Calibration usually have?

Starlight Local Calibration is offline at the moment; the last time it was seen was 3 days 11 hours ago. The seven-day average is 0 players, with a peak of 1.

Tags and filters

How should you read the tags on Starlight Local Calibration?

You'll see Starlight Local Calibration tagged with gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does Starlight Local Calibration appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Starlight Local Calibration among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Map and rules

Which rules does Starlight Local Calibration enforce, and what are its settings?

Nothing in the name of Starlight Local Calibration states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.

Getting in

How do you get onto Starlight Local Calibration?

To connect, start Rust, press F1, and type client.connect 50.20.242.36:28035. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players The server holds 4 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.