On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,383top 70%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
30/ 100
F
Working its way up from the back of the class: #15,383 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
31/ 100
F
Needs to work on its frame rate: 19 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, and #623 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by ILGaming Rust. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 50.34.44.21:40010.
Is ILGaming Rust up, and how steady is its uptime?
Right now, ILGaming Rust is online. According to its reported uptime, the last restart was about 3 days 20 hours ago. For the last 3 full days, it was up 72 of 72 hours, or 100% of the time. It was first seen by Rust Server Score on 23 October 2026.
Is ILGaming Rust smooth to play on?
It averaged 19 server fps over the last 48 hours, with a low of 7. Up to 68,615 entities were in the world, covering buildings, deployables and the rest. Up to 2,674 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is ILGaming Rust running?
You will find ILGaming Rust on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does ILGaming Rust wipe, and how often?
The record holds too few of ILGaming Rust's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 24 days 14 hours have passed since this world was made.
Player count
Where does ILGaming Rust sit among Rust servers?
In the top 70% of all ranked servers, ILGaming Rust sits at #15,383 for player hours over the last seven days. It comes #623 among servers in the quad group.
Is ILGaming Rust a busy server?
Right now, 0 players are on ILGaming Rust, which has 50 slots. For the last seven days, the average number of players was 0.
Tags and filters
What is meant by the tags on ILGaming Rust?
The game's browser takes its cue from the tags ILGaming Rust has set: gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp50 (Max players): 50 slots are available; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does ILGaming Rust appear in the Rust Server Score lists and filters?
These Rust Server Score lists count ILGaming Rust among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Server rules
What settings and rules apply on ILGaming Rust?
The name of ILGaming Rust gives no gather rate. You can have up to 4 players in a group (quad). softcore is the mode here, Facepunch's gentler mode: part of your loot stays with you. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on ILGaming Rust?
The game generates the procedural map on ILGaming Rust at size 3,500 with seed 569563. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto ILGaming Rust?
Enter client.connect 50.34.44.21:40010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4
Game
gmsoftcore
Game modeThe ruleset is softcore, the easier one.
mp50
Max players50 slots are available.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).